My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Barbarians Dart Goblin Musketeer Hog Rider
Zap
Bats Dart Goblin
Barbarian Barrel
Barbarians Dart Goblin Musketeer
The Log
Barbarians Dart Goblin Musketeer Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Bats Dart Goblin
Royal Delivery
Bats Barbarians Dart Goblin Musketeer Hog Rider
Fireball
Barbarians Dart Goblin Musketeer Hog Rider
Poison
Bats Barbarians Dart Goblin Musketeer
Lightning
Musketeer
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Giant Snowball Dart Goblin Musketeer Hog Rider Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Giant Snowball Dart Goblin

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Golem
Zap
Hog Rider Bats Giant Snowball Dart Goblin Musketeer Golem
Giant Snowball
Hog Rider Zap Barbarians Dart Goblin Musketeer Golem
Barbarians
Giant Snowball Hog Rider
Dart Goblin
Zap Giant Snowball Hog Rider Golem
Musketeer
Hog Rider Zap Giant Snowball Golem
Hog Rider
Bats Zap Giant Snowball Musketeer Barbarians Dart Goblin
Golem
Bats Zap Giant Snowball Dart Goblin Musketeer

Defense Synergies 0 12

Bats
Zap Giant Snowball Dart Goblin Musketeer
Zap
Bats Giant Snowball Barbarians Dart Goblin Musketeer
Giant Snowball
Bats Zap Barbarians Dart Goblin Musketeer
Barbarians
Zap Giant Snowball
Dart Goblin
Bats Zap Giant Snowball Musketeer
Musketeer
Bats Zap Giant Snowball Dart Goblin
Hog Rider
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Musketeer
Barbarians Bats Zap Dart Goblin Musketeer
Barbarians Bats Giant Snowball Dart Goblin Musketeer
Barbarians Bats Dart Goblin Musketeer
Barbarians
Bats Zap Giant Snowball Dart Goblin Musketeer
Bats Giant Snowball Dart Goblin Musketeer Zap
Zap Barbarians Dart Goblin Musketeer
Barbarians Musketeer
Giant Snowball Barbarians Dart Goblin Musketeer
Bats Barbarians Dart Goblin Zap Giant Snowball Musketeer
Musketeer Bats Zap Giant Snowball Dart Goblin
Barbarians Bats Zap Giant Snowball Musketeer
Bats Zap Giant Snowball Barbarians Dart Goblin
Barbarians
Barbarians Zap Giant Snowball
Barbarians Bats Musketeer
Bats Zap Giant Snowball Barbarians Dart Goblin Musketeer
Zap Giant Snowball Bats Barbarians Dart Goblin Musketeer
Barbarians Dart Goblin Musketeer
Bats Giant Snowball Barbarians Dart Goblin Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Giant Snowball
Zap Giant Snowball Musketeer
Barbarians Bats Zap Musketeer
Bats Zap Barbarians Musketeer
Barbarians Musketeer
Bats Zap Giant Snowball Dart Goblin Musketeer
Bats Barbarians Dart Goblin Musketeer
Barbarians
Zap Bats Giant Snowball Barbarians
Barbarians Dart Goblin Musketeer
Bats Barbarians Dart Goblin Musketeer
Zap Giant Snowball Barbarians
Barbarians
Barbarians Dart Goblin Musketeer
Barbarians Bats Zap Dart Goblin Musketeer
Bats Zap Giant Snowball Barbarians Dart Goblin Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Musketeer
Zap Giant Snowball Dart Goblin Musketeer
Dart Goblin
Barbarians Dart Goblin Musketeer
Zap Giant Snowball
Bats Zap Giant Snowball Dart Goblin Musketeer
Dart Goblin Musketeer
Zap Giant Snowball Dart Goblin
Zap Giant Snowball Dart Goblin
Bats Giant Snowball Musketeer
Zap Dart Goblin Musketeer
Zap Giant Snowball Dart Goblin Musketeer
Giant Snowball Dart Goblin Musketeer
Dart Goblin Musketeer
Zap Giant Snowball Dart Goblin Musketeer
Zap Giant Snowball Dart Goblin Musketeer
Dart Goblin Musketeer
Giant Snowball
Bats
Zap Giant Snowball Dart Goblin Musketeer
Zap Giant Snowball Dart Goblin
Musketeer
Giant Snowball
Musketeer
Zap Giant Snowball Barbarians Musketeer
Zap Giant Snowball
Zap Giant Snowball Dart Goblin Musketeer
Zap Giant Snowball Musketeer
Zap Dart Goblin Musketeer
Bats Zap Giant Snowball Dart Goblin Musketeer
Zap Bats Giant Snowball Dart Goblin Musketeer
Giant Snowball
Zap Giant Snowball Dart Goblin Musketeer
Zap Giant Snowball
Giant Snowball
Zap Bats Barbarians Dart Goblin Musketeer
Zap Giant Snowball Dart Goblin Musketeer
Dart Goblin Musketeer
Zap Giant Snowball Dart Goblin Musketeer
Zap Giant Snowball
Dart Goblin Musketeer
Zap Bats Giant Snowball Dart Goblin Musketeer
Bats Zap Giant Snowball Dart Goblin Musketeer
Zap Giant Snowball Dart Goblin Musketeer

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