My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Wizard X-Bow Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Tombstone Inferno Dragon
Zap
Bats Tombstone X-Bow Inferno Dragon
Barbarian Barrel
Tombstone Wizard X-Bow
The Log
Tombstone X-Bow
Earthquake
Tombstone X-Bow
Arrows
Bats Tombstone
Royal Delivery
Bats Wizard Inferno Dragon
Fireball
Tombstone Wizard X-Bow Inferno Dragon
Poison
Bats Tombstone Wizard X-Bow
Lightning
Tombstone Wizard X-Bow Inferno Dragon
Rocket
Wizard X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Tombstone Inferno Dragon Wizard X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Tombstone

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap X-Bow Inferno Dragon
Zap
X-Bow Bats The Log Mega Knight
Tombstone
Wizard
Mega Knight
X-Bow
Zap The Log Bats
The Log
X-Bow Zap Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Wizard The Log

Defense Synergies 2 17

Bats
Zap X-Bow The Log Inferno Dragon Mega Knight
Zap
Mega Knight Bats Tombstone X-Bow The Log Inferno Dragon
Tombstone
Zap Wizard X-Bow Inferno Dragon
Wizard
Tombstone The Log Mega Knight
X-Bow
The Log Bats Zap Tombstone
The Log
X-Bow Bats Zap Wizard Inferno Dragon Mega Knight
Inferno Dragon
Bats Zap Tombstone The Log Mega Knight
Mega Knight
Zap Bats Wizard The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Wizard X-Bow The Log
Inferno Dragon Bats Zap Tombstone X-Bow The Log Mega Knight
Mega Knight Bats Tombstone Inferno Dragon
Inferno Dragon Bats Tombstone Mega Knight
Tombstone X-Bow The Log Mega Knight
The Log Bats Zap X-Bow Mega Knight
Bats Inferno Dragon Zap Tombstone Wizard X-Bow
Zap X-Bow The Log Mega Knight
Inferno Dragon Tombstone X-Bow
Mega Knight
Bats Zap Tombstone Wizard X-Bow The Log Mega Knight
Inferno Dragon Bats Zap Wizard
Tombstone Mega Knight Bats Zap Wizard X-Bow The Log
Wizard Mega Knight Bats Zap Tombstone X-Bow The Log
Inferno Dragon Tombstone X-Bow Mega Knight
Zap X-Bow The Log Inferno Dragon Mega Knight
Wizard Mega Knight Bats Tombstone X-Bow
Tombstone Mega Knight Bats Zap Wizard X-Bow The Log
Zap Wizard The Log Bats Tombstone Inferno Dragon Mega Knight
Inferno Dragon
Wizard Mega Knight Bats The Log
Tombstone Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tombstone X-Bow
Zap Wizard X-Bow The Log Inferno Dragon Mega Knight
Tombstone Mega Knight Bats Zap The Log
Mega Knight Bats Zap X-Bow The Log
Tombstone Inferno Dragon Mega Knight
Wizard Bats Zap
Bats Tombstone
Mega Knight Inferno Dragon
Zap Mega Knight Bats Tombstone X-Bow The Log Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Mega Knight Bats Tombstone
Mega Knight Zap The Log
Mega Knight Tombstone Wizard
Wizard Mega Knight
Tombstone Bats Zap X-Bow The Log Inferno Dragon
Bats Mega Knight Zap Wizard The Log Inferno Dragon
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow The Log
Zap X-Bow The Log
X-Bow The Log
The Log
Wizard Zap The Log Mega Knight
Wizard Bats Zap
Wizard The Log
X-Bow The Log Zap Wizard
The Log Zap Wizard X-Bow
Bats X-Bow
Zap Wizard X-Bow The Log
Zap Wizard
The Log
X-Bow
Zap X-Bow The Log
X-Bow Zap Wizard The Log
Wizard X-Bow The Log Mega Knight
Bats
Zap Wizard X-Bow The Log Mega Knight
Zap Wizard X-Bow The Log Mega Knight
X-Bow The Log Mega Knight
Wizard
X-Bow The Log
Zap X-Bow The Log
Zap The Log Wizard Mega Knight
Inferno Dragon
X-Bow The Log Zap Wizard
Zap Wizard X-Bow The Log Mega Knight
Zap X-Bow The Log
Bats Zap Wizard X-Bow
Zap Bats Wizard
Zap Wizard X-Bow The Log Mega Knight
Zap
Mega Knight
Wizard The Log
Zap Bats Tombstone X-Bow
Zap Wizard
The Log
Wizard Mega Knight
The Log Zap Wizard
Zap
Mega Knight
Zap Bats The Log
Bats Zap
Zap X-Bow The Log Mega Knight
Inferno Dragon
Wizard Mega Knight

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