My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Barbarian Barrel Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Wall Breakers Fisherman
Giant Snowball
Bats Wall Breakers Fisherman
Zap
Bats Wall Breakers Fisherman
Barbarian Barrel
Elite Barbarians Wall Breakers Electro Wizard
The Log
Elite Barbarians Wall Breakers Fisherman
Earthquake
Arrows
Bats Wall Breakers
Royal Delivery
Bats Elite Barbarians Wall Breakers Fisherman Electro Wizard
Fireball
Elite Barbarians Wall Breakers Fisherman Electro Wizard
Poison
Bats Fisherman Electro Wizard
Lightning
Elite Barbarians Fisherman Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Wall Breakers Fisherman Fireball Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Barbarian Barrel Wall Breakers

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Barbarian Barrel Wall Breakers Fisherman
Zap
Elite Barbarians Fireball Electro Wizard Bats Barbarian Barrel Wall Breakers Fisherman
Elite Barbarians
Zap Bats Fireball Barbarian Barrel
Fireball
Zap Elite Barbarians Wall Breakers Electro Wizard
Barbarian Barrel
Bats Zap Elite Barbarians Wall Breakers
Wall Breakers
Bats Zap Fireball Barbarian Barrel Electro Wizard
Fisherman
Bats Zap
Electro Wizard
Zap Fireball Wall Breakers

Defense Synergies 3 9

Bats
Zap Barbarian Barrel Fisherman Electro Wizard
Zap
Fireball Electro Wizard Bats Elite Barbarians Barbarian Barrel Fisherman
Elite Barbarians
Zap
Fireball
Zap Barbarian Barrel Electro Wizard
Barbarian Barrel
Fireball Bats Zap Electro Wizard
Wall Breakers
Fisherman
Bats Zap
Electro Wizard
Zap Bats Fireball Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Barbarian Barrel Electro Wizard
Elite Barbarians Bats Zap Fisherman Electro Wizard
Fisherman Bats Elite Barbarians Electro Wizard
Elite Barbarians Bats Fisherman Electro Wizard
Elite Barbarians Fireball Barbarian Barrel
Fireball Barbarian Barrel Bats Zap Electro Wizard
Bats Electro Wizard Zap Fireball
Zap Fireball Barbarian Barrel Electro Wizard
Elite Barbarians Fisherman
Elite Barbarians Barbarian Barrel Fisherman Electro Wizard
Bats Electro Wizard Zap Fireball Barbarian Barrel Fisherman
Bats Zap Fireball Electro Wizard
Bats Zap Elite Barbarians Fireball Electro Wizard
Fireball Bats Zap Barbarian Barrel Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians Fireball Fisherman Electro Wizard
Bats Elite Barbarians Fireball Fisherman Electro Wizard
Fireball Bats Zap Elite Barbarians Barbarian Barrel Fisherman Electro Wizard
Zap Barbarian Barrel Bats Fireball Fisherman Electro Wizard
Elite Barbarians Fisherman Electro Wizard
Bats Elite Barbarians Fireball Barbarian Barrel Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Barbarian Barrel Fisherman Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians Barbarian Barrel Fisherman
Bats Zap Elite Barbarians Fisherman Electro Wizard
Bats Zap Elite Barbarians Fireball Barbarian Barrel Fisherman Electro Wizard
Elite Barbarians Fisherman
Fireball Bats Zap Electro Wizard
Bats Elite Barbarians Fireball Electro Wizard
Elite Barbarians Fisherman
Zap Electro Wizard Bats Elite Barbarians Fireball Barbarian Barrel
Bats Elite Barbarians
Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Fireball
Fireball
Elite Barbarians Electro Wizard Bats Zap Fireball Barbarian Barrel Fisherman
Bats Zap Elite Barbarians Fireball Barbarian Barrel Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel Fisherman Electro Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel
Fireball Bats Zap
Fireball Zap Barbarian Barrel
Fireball Zap Fisherman
Bats Elite Barbarians Fireball Fisherman Electro Wizard
Zap Fireball Barbarian Barrel Fisherman Electro Wizard
Fireball Zap
Elite Barbarians Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman
Zap Elite Barbarians Fireball Barbarian Barrel Fisherman
Zap Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bats Fisherman
Zap Fireball Barbarian Barrel Fisherman Electro Wizard
Zap Fireball Barbarian Barrel
Fireball
Fireball
Fisherman
Zap Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Fisherman
Fireball Zap Barbarian Barrel Fisherman Electro Wizard
Fireball Zap Fisherman
Fireball Zap Barbarian Barrel Fisherman
Elite Barbarians Bats Zap Fireball Electro Wizard
Zap Electro Wizard Bats Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Bats Fireball Barbarian Barrel
Fireball Zap Electro Wizard
Fireball Barbarian Barrel
Fireball Electro Wizard
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Bats Elite Barbarians Fireball Electro Wizard
Bats Zap Fireball Electro Wizard
Zap Fireball Barbarian Barrel Electro Wizard
Fireball

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