My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bowler Ice Wizard Royal Ghost Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Bandit
Giant Snowball
Bats Hog Rider
Zap
Bats Bandit
Barbarian Barrel
Elite Barbarians Ice Wizard Royal Ghost Bandit Magic Archer
The Log
Elite Barbarians Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Hog Rider Bowler Ice Wizard Royal Ghost Bandit Magic Archer
Fireball
Elite Barbarians Hog Rider Bowler Ice Wizard Bandit Magic Archer
Poison
Bats Ice Wizard Magic Archer
Lightning
Elite Barbarians Bowler Ice Wizard Bandit Magic Archer
Rocket
Elite Barbarians Hog Rider Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Ice Wizard Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Bowler Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Wizard Royal Ghost Bandit Hog Rider Magic Archer Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Ice Wizard Royal Ghost Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Elite Barbarians Bowler Bandit
Elite Barbarians
Bats Hog Rider Royal Ghost Bandit
Hog Rider
Bats Elite Barbarians Bowler Bandit Magic Archer
Bowler
Bats Hog Rider Ice Wizard Magic Archer
Ice Wizard
Bowler Bandit
Royal Ghost
Elite Barbarians Bandit Magic Archer
Bandit
Bats Elite Barbarians Hog Rider Ice Wizard Royal Ghost Magic Archer
Magic Archer
Hog Rider Bowler Royal Ghost Bandit

Defense Synergies 0 7

Bats
Bowler Ice Wizard Bandit
Elite Barbarians
Hog Rider
Bowler
Bats Ice Wizard Bandit
Ice Wizard
Bats Bowler Bandit
Royal Ghost
Bandit
Bats Bowler Ice Wizard Magic Archer
Magic Archer
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Magic Archer
Elite Barbarians Bats Ice Wizard Bandit
Bowler Bats Elite Barbarians Ice Wizard Bandit
Elite Barbarians Bats Bowler Ice Wizard Bandit
Elite Barbarians Bowler
Bowler Bats Ice Wizard Royal Ghost Bandit Magic Archer
Bats Ice Wizard Magic Archer
Bowler Bandit Magic Archer
Elite Barbarians Ice Wizard
Elite Barbarians Bowler Ice Wizard Royal Ghost Bandit
Bats Ice Wizard Bowler Royal Ghost Bandit Magic Archer
Bats Ice Wizard Magic Archer
Bowler Bats Elite Barbarians Ice Wizard Bandit
Bowler Bats Royal Ghost Magic Archer
Elite Barbarians Bandit
Elite Barbarians Bowler Bandit
Bats Elite Barbarians Bowler
Bats Elite Barbarians Bowler Ice Wizard Royal Ghost Bandit Magic Archer
Bats Bowler Ice Wizard Royal Ghost Bandit Magic Archer
Elite Barbarians
Bowler Royal Ghost Bats Elite Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Bowler Royal Ghost Bandit
Bandit Elite Barbarians Bowler Royal Ghost Magic Archer
Bandit Bats Elite Barbarians Bowler
Bowler Bats Elite Barbarians Bandit
Elite Barbarians Bowler Bandit
Bats Ice Wizard Magic Archer
Bats Elite Barbarians Bowler Ice Wizard Bandit
Elite Barbarians
Bats Elite Barbarians Bandit Magic Archer
Bats Elite Barbarians Bowler
Elite Barbarians Bowler
Elite Barbarians Bowler Bandit
Bowler Magic Archer
Elite Barbarians Bats Bowler Magic Archer
Bats Bowler Elite Barbarians Ice Wizard Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Ghost Bandit
Bowler Ice Wizard Royal Ghost Bandit Magic Archer
Bandit Magic Archer
Bowler Magic Archer
Bats Ice Wizard Magic Archer
Bowler Magic Archer
Bowler Ice Wizard Magic Archer
Bandit
Bats Elite Barbarians Bowler
Bowler Bandit Magic Archer
Magic Archer
Elite Barbarians Bowler Bandit Magic Archer
Bandit Magic Archer
Elite Barbarians Magic Archer
Bowler Bandit Magic Archer
Magic Archer Bowler Bandit
Bats
Bowler Bandit Magic Archer
Bowler Magic Archer
Bowler Magic Archer
Bowler
Bowler Ice Wizard Magic Archer
Bowler Ice Wizard Royal Ghost Bandit Magic Archer
Bowler Bandit Magic Archer
Bandit Magic Archer
Elite Barbarians Bats Ice Wizard Magic Archer
Bats
Elite Barbarians Bowler
Bandit Magic Archer
Magic Archer
Bowler Magic Archer
Bats Bandit Magic Archer
Ice Wizard Magic Archer
Bowler Magic Archer
Bowler Magic Archer
Elite Barbarians
Bats Elite Barbarians Bowler Magic Archer
Bats Magic Archer
Bowler Royal Ghost Bandit Magic Archer

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