My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Barbarian Barrel Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Guards Graveyard
Giant Snowball
Bats Guards Graveyard
Zap
Bats Guards Graveyard
Barbarian Barrel
Elite Barbarians Guards Magic Archer Graveyard
The Log
Elite Barbarians Guards Graveyard
Earthquake
Guards Graveyard
Arrows
Bats Guards Graveyard
Royal Delivery
Bats Elite Barbarians Guards Magic Archer Graveyard
Fireball
Elite Barbarians Magic Archer
Poison
Bats Guards Magic Archer Graveyard
Lightning
Elite Barbarians Ice Golem Magic Archer
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Barbarian Barrel Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Barbarian Barrel Guards Fireball Magic Archer Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem Barbarian Barrel Guards

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Elite Barbarians Barbarian Barrel Graveyard
Elite Barbarians
Bats Ice Golem Fireball Barbarian Barrel Graveyard
Ice Golem
Bats Graveyard Elite Barbarians Barbarian Barrel Magic Archer
Fireball
Graveyard Elite Barbarians Magic Archer
Barbarian Barrel
Graveyard Bats Elite Barbarians Ice Golem
Guards
Graveyard
Magic Archer
Ice Golem Fireball
Graveyard
Ice Golem Fireball Barbarian Barrel Bats Elite Barbarians Guards

Defense Synergies 1 10

Bats
Ice Golem Barbarian Barrel
Elite Barbarians
Ice Golem
Ice Golem
Bats Elite Barbarians Fireball Barbarian Barrel Guards Magic Archer
Fireball
Barbarian Barrel Ice Golem
Barbarian Barrel
Fireball Bats Ice Golem Guards Magic Archer
Guards
Ice Golem Barbarian Barrel Magic Archer
Magic Archer
Ice Golem Barbarian Barrel Guards
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Barbarian Barrel Magic Archer
Elite Barbarians Bats
Bats Elite Barbarians
Elite Barbarians Bats Guards
Elite Barbarians Fireball Barbarian Barrel
Fireball Barbarian Barrel Bats Guards Magic Archer
Bats Fireball Magic Archer
Ice Golem Fireball Barbarian Barrel Magic Archer
Elite Barbarians
Elite Barbarians Guards Ice Golem Barbarian Barrel
Bats Guards Ice Golem Fireball Barbarian Barrel Magic Archer
Bats Fireball Magic Archer
Bats Elite Barbarians Fireball Guards
Fireball Bats Barbarian Barrel Guards Magic Archer
Elite Barbarians
Elite Barbarians Fireball
Bats Elite Barbarians Fireball
Fireball Bats Elite Barbarians Barbarian Barrel Guards Magic Archer
Barbarian Barrel Bats Ice Golem Fireball Guards Magic Archer
Elite Barbarians
Bats Elite Barbarians Fireball Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Ice Golem Fireball Barbarian Barrel
Fireball Elite Barbarians Ice Golem Barbarian Barrel Magic Archer
Guards Bats Elite Barbarians Ice Golem
Guards Bats Elite Barbarians Ice Golem Fireball Barbarian Barrel
Elite Barbarians Guards
Fireball Bats Ice Golem Magic Archer
Guards Bats Elite Barbarians Ice Golem Fireball
Elite Barbarians
Bats Elite Barbarians Ice Golem Fireball Barbarian Barrel Magic Archer
Guards
Bats Elite Barbarians Guards
Elite Barbarians Fireball Guards
Elite Barbarians Ice Golem Fireball Guards
Fireball Magic Archer
Elite Barbarians Guards Bats Ice Golem Fireball Barbarian Barrel Magic Archer
Bats Elite Barbarians Ice Golem Fireball Barbarian Barrel Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Ice Golem Barbarian Barrel Guards
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Ice Golem Fireball Barbarian Barrel Guards
Fireball Barbarian Barrel Magic Archer
Fireball Bats Ice Golem Magic Archer
Magic Archer
Fireball Ice Golem Barbarian Barrel Magic Archer
Fireball
Bats Elite Barbarians Fireball Guards
Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer
Elite Barbarians Ice Golem Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Elite Barbarians Ice Golem Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Magic Archer Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bats
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer
Fireball
Fireball Barbarian Barrel
Ice Golem Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer
Fireball Barbarian Barrel Magic Archer
Elite Barbarians Bats Ice Golem Fireball Magic Archer
Bats Fireball Guards
Elite Barbarians Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Bats Fireball Barbarian Barrel Guards Magic Archer
Fireball Magic Archer
Fireball Barbarian Barrel
Fireball Magic Archer
Ice Golem Fireball Magic Archer
Fireball
Elite Barbarians
Bats Elite Barbarians Fireball Guards Magic Archer
Bats Fireball Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball

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