My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Electro Dragon Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Zappies Electro Dragon Giant Skeleton Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Electro Dragon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Royal Hogs Giant Skeleton
Giant Snowball
Bats Zappies Royal Hogs Electro Dragon Princess
Zap
Bats Zappies Royal Hogs Princess
Barbarian Barrel
Elite Barbarians Zappies Royal Hogs Giant Skeleton Princess Electro Wizard
The Log
Elite Barbarians Zappies Royal Hogs Giant Skeleton Princess
Earthquake
Zappies Royal Hogs
Arrows
Bats Zappies Royal Hogs Princess
Royal Delivery
Bats Elite Barbarians Zappies Royal Hogs Electro Dragon Giant Skeleton Princess Electro Wizard
Fireball
Elite Barbarians Zappies Royal Hogs Electro Dragon Princess Electro Wizard
Poison
Bats Zappies Royal Hogs Electro Dragon Princess Electro Wizard
Lightning
Elite Barbarians Electro Dragon Electro Wizard
Rocket
Elite Barbarians Royal Hogs Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Princess Zappies Electro Wizard Royal Hogs Electro Dragon Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Princess Zappies Electro Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Elite Barbarians Royal Hogs
Elite Barbarians
Bats Zappies
Zappies
Elite Barbarians Royal Hogs Electro Dragon Giant Skeleton
Royal Hogs
Bats Zappies Princess Electro Wizard
Electro Dragon
Zappies Giant Skeleton
Giant Skeleton
Bats Zappies Electro Dragon Princess Electro Wizard
Princess
Royal Hogs Giant Skeleton
Electro Wizard
Royal Hogs Giant Skeleton

Defense Synergies 0 9

Bats
Zappies Giant Skeleton Electro Wizard
Elite Barbarians
Zappies
Bats Giant Skeleton Electro Wizard
Royal Hogs
Electro Dragon
Giant Skeleton Electro Wizard
Giant Skeleton
Bats Zappies Electro Dragon Princess Electro Wizard
Princess
Giant Skeleton
Electro Wizard
Bats Zappies Electro Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Electro Dragon Electro Wizard
Elite Barbarians Bats Zappies Electro Dragon Electro Wizard
Bats Elite Barbarians Zappies Electro Dragon Giant Skeleton Electro Wizard
Elite Barbarians Bats Zappies Electro Dragon Electro Wizard
Elite Barbarians Giant Skeleton Princess
Bats Zappies Electro Dragon Electro Wizard
Bats Electro Wizard Zappies Electro Dragon Princess
Electro Dragon Giant Skeleton Electro Wizard
Zappies Elite Barbarians Princess
Elite Barbarians Zappies Giant Skeleton Electro Wizard
Bats Electro Wizard Zappies Electro Dragon Giant Skeleton Princess
Bats Zappies Electro Dragon Princess Electro Wizard
Bats Elite Barbarians Zappies Electro Dragon Giant Skeleton Electro Wizard
Bats Zappies Electro Dragon Princess Electro Wizard
Elite Barbarians Zappies Electro Wizard
Elite Barbarians Zappies Electro Wizard
Bats Elite Barbarians Zappies Electro Dragon Electro Wizard
Bats Elite Barbarians Zappies Electro Dragon Electro Wizard
Bats Zappies Electro Dragon Giant Skeleton Princess Electro Wizard
Elite Barbarians Zappies Electro Wizard
Bats Elite Barbarians Zappies Electro Dragon Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Zappies Giant Skeleton Electro Wizard
Electro Wizard Elite Barbarians Electro Dragon
Zappies Giant Skeleton Bats Elite Barbarians Electro Dragon Electro Wizard
Giant Skeleton Bats Elite Barbarians Zappies Electro Wizard
Giant Skeleton Elite Barbarians Zappies
Bats Zappies Electro Dragon Princess Electro Wizard
Bats Elite Barbarians Zappies Giant Skeleton Electro Wizard
Giant Skeleton Elite Barbarians Zappies
Electro Dragon Giant Skeleton Electro Wizard Bats Elite Barbarians Zappies
Zappies
Bats Elite Barbarians Zappies Electro Dragon Giant Skeleton
Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Giant Skeleton Zappies
Zappies Electro Dragon Princess
Elite Barbarians Zappies Electro Dragon Electro Wizard Bats Giant Skeleton
Bats Elite Barbarians Zappies Electro Dragon Giant Skeleton Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Electro Dragon Giant Skeleton
Electro Dragon Princess Electro Wizard
Electro Dragon Giant Skeleton
Giant Skeleton
Bats Electro Dragon Princess
Princess
Electro Dragon Princess
Electro Dragon
Bats Elite Barbarians Electro Dragon Electro Wizard
Electro Dragon Princess Electro Wizard
Electro Dragon Princess
Elite Barbarians Princess
Electro Dragon Princess
Princess Elite Barbarians
Electro Dragon Princess
Electro Dragon Princess
Bats
Electro Dragon Princess Electro Wizard
Electro Dragon Princess
Giant Skeleton
Princess
Electro Dragon
Electro Dragon Princess
Electro Dragon Princess Electro Wizard
Electro Dragon Princess
Elite Barbarians Bats Electro Dragon Princess Electro Wizard
Electro Dragon Electro Wizard Bats Zappies
Elite Barbarians
Electro Dragon
Zappies Electro Dragon Princess Electro Wizard
Giant Skeleton
Princess
Electro Wizard Bats Zappies Electro Dragon Princess
Zappies Electro Dragon Princess Electro Wizard
Electro Dragon Princess Electro Wizard
Electro Dragon Princess
Giant Skeleton
Elite Barbarians Electro Dragon
Electro Dragon Bats Elite Barbarians Zappies Giant Skeleton Princess Electro Wizard
Bats Zappies Electro Dragon Princess Electro Wizard
Electro Dragon Giant Skeleton Princess Electro Wizard
Electro Dragon

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