My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians
Zap
Firecracker
Barbarian Barrel
Firecracker Barbarians Valkyrie Wizard Electro Wizard
The Log
Firecracker Barbarians
Earthquake
Firecracker Barbarians
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Valkyrie Wizard P.E.K.K.A Electro Wizard
Fireball
Firecracker Barbarians Wizard Electro Wizard
Poison
Firecracker Barbarians Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Arrows Firecracker Valkyrie Electro Wizard Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Berserker Arrows Firecracker Valkyrie

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Arrows
P.E.K.K.A
Firecracker
Valkyrie P.E.K.K.A
Barbarians
Valkyrie
Firecracker Wizard P.E.K.K.A Electro Wizard
Wizard
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Firecracker Valkyrie Wizard
Electro Wizard
P.E.K.K.A Valkyrie

Defense Synergies 1 11

Berserker
Arrows
Barbarians Valkyrie P.E.K.K.A
Firecracker
Valkyrie P.E.K.K.A Electro Wizard
Barbarians
Arrows
Valkyrie
Firecracker Arrows Wizard P.E.K.K.A Electro Wizard
Wizard
Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A
Arrows Firecracker Valkyrie Wizard Electro Wizard
Electro Wizard
Firecracker Valkyrie Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Electro Wizard
Barbarians P.E.K.K.A Firecracker Valkyrie Electro Wizard
Barbarians P.E.K.K.A Valkyrie Electro Wizard
Barbarians P.E.K.K.A Firecracker Valkyrie Electro Wizard
Arrows Firecracker Barbarians Valkyrie P.E.K.K.A
Arrows Firecracker Valkyrie Electro Wizard
Electro Wizard Arrows Firecracker Wizard
Arrows Barbarians Valkyrie P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A
Firecracker Barbarians Valkyrie Electro Wizard
Berserker Barbarians Valkyrie Electro Wizard Arrows Firecracker Wizard
Arrows Firecracker Wizard Electro Wizard
Barbarians P.E.K.K.A Valkyrie Wizard Electro Wizard
Valkyrie Wizard Arrows Firecracker Barbarians P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Barbarians Wizard Arrows Firecracker Valkyrie P.E.K.K.A Electro Wizard
Arrows Valkyrie Firecracker Barbarians Wizard Electro Wizard
Arrows Valkyrie Wizard Firecracker Barbarians Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Valkyrie Wizard Arrows Firecracker Barbarians P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Valkyrie Wizard
Barbarians P.E.K.K.A Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Barbarians Electro Wizard
Barbarians P.E.K.K.A Valkyrie
Arrows Firecracker Wizard Electro Wizard
P.E.K.K.A Barbarians Valkyrie Electro Wizard
P.E.K.K.A Barbarians Valkyrie
P.E.K.K.A Electro Wizard Firecracker Barbarians Valkyrie
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Valkyrie
P.E.K.K.A Arrows Barbarians Valkyrie Electro Wizard
Barbarians P.E.K.K.A Valkyrie Wizard
Wizard Firecracker Barbarians Valkyrie
Barbarians Electro Wizard Firecracker Valkyrie P.E.K.K.A
Arrows Valkyrie Firecracker Barbarians Wizard P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker Barbarians Valkyrie
Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Electro Wizard
Firecracker Arrows Valkyrie Wizard Electro Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard Electro Wizard
Arrows Firecracker Valkyrie Wizard
Arrows Wizard
Arrows Barbarians
Arrows Firecracker Valkyrie Wizard
Arrows Firecracker Wizard Electro Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard
Arrows Wizard
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker Wizard
Electro Wizard Barbarians
Arrows Firecracker Wizard Electro Wizard
Arrows
Firecracker Valkyrie Wizard Electro Wizard
Arrows Firecracker Wizard
Arrows
Firecracker P.E.K.K.A
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard
P.E.K.K.A
Firecracker Wizard

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