My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Lumberjack Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers
Giant Snowball
Goblin Gang Wall Breakers Lumberjack
Zap
Goblin Gang Wall Breakers
Barbarian Barrel
Goblin Gang Wall Breakers Hunter Lumberjack
The Log
Goblin Gang Wall Breakers Hunter Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang Wall Breakers
Royal Delivery
Goblin Gang Wall Breakers Hunter Lumberjack
Fireball
Goblin Gang Wall Breakers Hunter Lumberjack
Poison
Goblin Gang Hunter
Lightning
Hunter Lumberjack Goblinstein
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Wall Breakers Arrows Goblin Gang Hunter Lumberjack Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Berserker Wall Breakers Arrows Goblin Gang

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Arrows
Wall Breakers Lumberjack Mega Knight
Goblin Gang
Wall Breakers
Arrows Mega Knight
Hunter
Lumberjack Mega Knight
Lumberjack
Arrows Hunter Mega Knight
Mega Knight
Arrows Wall Breakers Hunter Lumberjack
Goblinstein

Defense Synergies 1 4

Berserker
Arrows
Mega Knight Lumberjack
Goblin Gang
Lumberjack
Wall Breakers
Hunter
Lumberjack Mega Knight
Lumberjack
Arrows Goblin Gang Hunter
Mega Knight
Arrows Hunter
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Hunter Lumberjack Goblin Gang Mega Knight
Goblin Gang Hunter Lumberjack Mega Knight
Hunter Lumberjack Goblin Gang Mega Knight
Arrows Lumberjack Mega Knight
Arrows Goblin Gang Hunter Lumberjack Mega Knight
Hunter Arrows Goblin Gang
Arrows Mega Knight
Hunter Goblin Gang Lumberjack
Goblin Gang Hunter Lumberjack Mega Knight
Goblin Gang Arrows Hunter Lumberjack Mega Knight
Arrows Hunter Goblin Gang
Hunter Lumberjack Mega Knight Goblin Gang
Mega Knight Arrows Goblin Gang Hunter Lumberjack
Goblin Gang Hunter Lumberjack Mega Knight
Goblin Gang Hunter Lumberjack Mega Knight
Mega Knight Arrows Goblin Gang Hunter Lumberjack
Arrows Mega Knight Goblin Gang Hunter Lumberjack
Arrows Hunter Lumberjack Mega Knight
Hunter Lumberjack
Goblin Gang Mega Knight Arrows Hunter Lumberjack
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight
Arrows Goblin Gang Hunter Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Hunter
Goblin Gang Hunter Lumberjack Mega Knight
Goblin Gang Hunter Lumberjack Mega Knight
Arrows Goblin Gang Hunter
Goblin Gang Hunter Lumberjack
Mega Knight Hunter Lumberjack
Mega Knight
Goblin Gang
Mega Knight Hunter Lumberjack
Mega Knight Arrows
Mega Knight Goblin Gang Hunter Lumberjack
Mega Knight
Goblin Gang Hunter Lumberjack
Arrows Mega Knight Hunter
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows Hunter
Arrows
Arrows Hunter
Arrows
Goblin Gang Lumberjack
Arrows
Arrows
Hunter
Arrows
Arrows
Arrows Hunter
Arrows Mega Knight
Arrows
Arrows Hunter Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Hunter Mega Knight
Arrows Hunter
Arrows Mega Knight
Arrows
Arrows Hunter
Arrows Hunter Mega Knight
Arrows
Mega Knight
Arrows
Goblin Gang
Arrows Hunter
Arrows
Goblin Gang Hunter Lumberjack Mega Knight
Arrows
Arrows
Mega Knight
Goblin Gang
Mega Knight
Mega Knight

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