My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Wizard Witch
The Log
Firecracker Mini P.E.K.K.A Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Witch
Fireball
Firecracker Wizard Witch
Poison
Firecracker Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch Monk
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Berserker Rage Firecracker Mini P.E.K.K.A Wizard Witch Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Berserker Rage Firecracker

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Firecracker
Mini P.E.K.K.A Mirror Monk
Mini P.E.K.K.A
Firecracker Wizard Mirror Rage
Wizard
Mini P.E.K.K.A Rage
Mirror
Firecracker Mini P.E.K.K.A
Rage
Witch Mini P.E.K.K.A Wizard
Witch
Rage
Monk
Firecracker

Defense Synergies 0 5

Berserker
Firecracker
Mini P.E.K.K.A Mirror
Mini P.E.K.K.A
Firecracker Wizard Mirror Witch
Wizard
Mini P.E.K.K.A
Mirror
Firecracker Mini P.E.K.K.A
Rage
Witch
Mini P.E.K.K.A
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Mini P.E.K.K.A Firecracker Witch Monk
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Witch Firecracker Monk
Firecracker Mini P.E.K.K.A Monk
Firecracker
Firecracker Wizard Witch
Monk
Mini P.E.K.K.A Witch
Firecracker Mini P.E.K.K.A
Witch Firecracker Wizard
Firecracker Wizard Witch
Mini P.E.K.K.A Wizard Witch
Wizard Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Monk Mini P.E.K.K.A
Wizard Firecracker Mini P.E.K.K.A Witch
Firecracker Wizard Witch
Wizard Witch Firecracker
Mini P.E.K.K.A
Wizard Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch
Firecracker Mini P.E.K.K.A Wizard Monk
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Monk
Mini P.E.K.K.A Witch
Firecracker Wizard Witch Monk
Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Witch Monk
Witch
Mini P.E.K.K.A Witch
Monk
Mini P.E.K.K.A Wizard Witch
Wizard Firecracker Witch
Witch Firecracker Mini P.E.K.K.A Monk
Firecracker Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Monk
Firecracker Monk
Firecracker
Wizard Firecracker
Firecracker Wizard Witch Monk
Firecracker Wizard Witch
Firecracker Wizard
Monk Firecracker Wizard
Mini P.E.K.K.A
Firecracker Monk Wizard
Monk Firecracker Wizard
Firecracker
Firecracker Monk
Firecracker
Firecracker Wizard Witch
Firecracker Wizard
Monk
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Monk
Firecracker Wizard Witch Monk
Monk
Wizard
Monk
Monk
Firecracker Wizard Witch
Witch
Firecracker Wizard Witch Monk
Wizard Witch Monk
Firecracker
Firecracker Wizard Witch
Firecracker Wizard Witch
Mini P.E.K.K.A
Wizard
Firecracker Monk
Firecracker Wizard Monk
Witch
Firecracker Wizard Witch Monk
Firecracker Mini P.E.K.K.A Wizard
Firecracker Wizard
Monk
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker Witch Monk
Firecracker Wizard Monk

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