My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rune Giant Hunter Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Rune Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Drill
Giant Snowball
Goblin Gang Goblin Drill
Zap
Goblin Gang Goblin Drill
Barbarian Barrel
Knight Goblin Gang Hunter Goblin Drill Magic Archer
The Log
Goblin Gang Hunter Goblin Drill
Earthquake
Goblin Gang Goblin Drill
Arrows
Goblin Gang Goblin Drill
Royal Delivery
Knight Goblin Gang Hunter Goblin Drill Magic Archer
Fireball
Goblin Gang Hunter Goblin Drill Magic Archer
Poison
Goblin Gang Hunter Goblin Drill Magic Archer
Lightning
Knight Hunter Magic Archer
Rocket
Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rune Giant Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker The Log Knight Goblin Gang Rune Giant Hunter Goblin Drill Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Berserker The Log Knight Goblin Gang

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Knight
Goblin Gang Hunter Goblin Drill The Log Magic Archer
Goblin Gang
Knight Goblin Drill
Rune Giant
Berserker Magic Archer
Hunter
Knight
Goblin Drill
Knight Goblin Gang The Log
The Log
Knight Goblin Drill Magic Archer
Magic Archer
Knight Rune Giant The Log

Defense Synergies 3 8

Berserker
Knight
Goblin Gang Hunter Magic Archer The Log
Goblin Gang
Knight Goblin Drill The Log Magic Archer
Rune Giant
Hunter
Knight The Log
Goblin Drill
Goblin Gang The Log Magic Archer
The Log
Knight Goblin Gang Hunter Goblin Drill Magic Archer
Magic Archer
Knight Goblin Gang Goblin Drill The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Magic Archer
Hunter Knight Goblin Gang Goblin Drill The Log
Goblin Gang Hunter Knight Goblin Drill
Hunter Knight Goblin Gang Goblin Drill
The Log
Goblin Gang The Log Hunter Magic Archer
Hunter Goblin Gang Magic Archer
The Log Magic Archer
Hunter Goblin Gang Goblin Drill
Knight Goblin Gang Hunter
Berserker Goblin Gang Knight Hunter Goblin Drill The Log Magic Archer
Hunter Goblin Gang Magic Archer
Hunter Goblin Drill Knight Goblin Gang The Log
Goblin Gang Hunter Goblin Drill The Log Magic Archer
Knight Goblin Gang Hunter Goblin Drill
Goblin Gang Hunter Goblin Drill The Log
Knight Goblin Gang Hunter Goblin Drill
Knight Goblin Gang Hunter Goblin Drill The Log Magic Archer
Hunter Goblin Drill The Log Knight Magic Archer
Hunter Goblin Drill
Goblin Gang Knight Hunter The Log
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Knight Goblin Gang Hunter The Log Magic Archer
Goblin Gang Knight Hunter The Log
Goblin Gang Hunter Knight The Log
Knight Goblin Gang Hunter Goblin Drill
Goblin Gang Hunter Magic Archer
Goblin Gang Knight Hunter
Knight Hunter
Knight The Log Magic Archer
Goblin Gang Goblin Drill
Knight Hunter
The Log
Knight Goblin Gang Hunter
Magic Archer
Goblin Gang Knight Hunter Goblin Drill The Log Magic Archer
Hunter The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Goblin Drill The Log
The Log Magic Archer
Goblin Drill The Log Magic Archer
Knight The Log
The Log Magic Archer
Hunter Magic Archer
The Log Magic Archer
The Log Hunter Magic Archer
The Log
Goblin Gang
Knight The Log Magic Archer
Magic Archer
Knight Hunter The Log Magic Archer
Magic Archer
The Log Magic Archer
Hunter Goblin Drill The Log Magic Archer
Magic Archer The Log
Hunter The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Goblin Drill The Log
The Log Hunter Magic Archer
The Log Hunter Magic Archer
The Log Magic Archer
The Log Magic Archer
Hunter Magic Archer
Hunter The Log Magic Archer
Magic Archer
The Log Magic Archer
Goblin Gang Magic Archer
Hunter Magic Archer
The Log
Knight Goblin Gang Hunter Magic Archer
The Log Magic Archer
Goblin Gang The Log Magic Archer
Magic Archer
The Log Magic Archer

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