My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

X-Bow P.E.K.K.A Golem Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow P.E.K.K.A Golem Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton King
Giant Snowball
Skeleton King
Zap
X-Bow Skeleton King
Barbarian Barrel
Bomb Tower X-Bow Skeleton King
The Log
X-Bow Skeleton King
Earthquake
Bomb Tower X-Bow Skeleton King
Arrows
Skeleton King
Royal Delivery
P.E.K.K.A Skeleton King
Fireball
Bomb Tower X-Bow Skeleton King
Poison
Bomb Tower X-Bow Skeleton King
Lightning
Bomb Tower X-Bow Skeleton King
Rocket
Bomb Tower X-Bow Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Rocket Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A Golem Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomb Tower Skeleton King Rocket Lightning X-Bow P.E.K.K.A Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

20 Bomb Tower Skeleton King Rocket Lightning

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomb Tower
Rocket
X-Bow Golem
Lightning
Golem
X-Bow
Rocket
P.E.K.K.A
Golem
Lightning Rocket Skeleton King
Mega Knight
Skeleton King
Golem

Defense Synergies 0 0

Bomb Tower
Rocket
Lightning
X-Bow
P.E.K.K.A
Golem
Mega Knight
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning X-Bow
Bomb Tower P.E.K.K.A X-Bow Mega Knight
Bomb Tower Rocket P.E.K.K.A Mega Knight Lightning
Bomb Tower P.E.K.K.A Mega Knight Skeleton King
Lightning Bomb Tower Rocket X-Bow P.E.K.K.A Mega Knight
Bomb Tower X-Bow Mega Knight
Rocket Lightning Bomb Tower X-Bow
Rocket Lightning Bomb Tower X-Bow P.E.K.K.A Mega Knight
P.E.K.K.A Bomb Tower X-Bow Skeleton King
Mega Knight
Bomb Tower X-Bow Mega Knight Skeleton King
Bomb Tower P.E.K.K.A Mega Knight Rocket Lightning X-Bow
Bomb Tower Rocket Mega Knight X-Bow P.E.K.K.A Skeleton King
P.E.K.K.A Bomb Tower X-Bow Mega Knight Skeleton King
Bomb Tower Rocket Lightning X-Bow P.E.K.K.A Mega Knight
Bomb Tower Mega Knight X-Bow P.E.K.K.A
Bomb Tower Mega Knight X-Bow
Bomb Tower Mega Knight
P.E.K.K.A Bomb Tower
Mega Knight Bomb Tower P.E.K.K.A
P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight X-Bow P.E.K.K.A
Bomb Tower Rocket Lightning X-Bow Mega Knight
P.E.K.K.A Mega Knight Bomb Tower Rocket Lightning
Rocket Lightning P.E.K.K.A Mega Knight X-Bow
P.E.K.K.A Mega Knight
Rocket Bomb Tower
Rocket P.E.K.K.A Bomb Tower Lightning
P.E.K.K.A Mega Knight Bomb Tower
Rocket Lightning P.E.K.K.A Mega Knight Bomb Tower X-Bow
P.E.K.K.A
P.E.K.K.A Mega Knight Bomb Tower
Rocket Lightning P.E.K.K.A Mega Knight
Rocket Lightning P.E.K.K.A Mega Knight Bomb Tower Skeleton King
Bomb Tower Mega Knight
Bomb Tower Rocket Lightning X-Bow P.E.K.K.A Skeleton King
Mega Knight Bomb Tower P.E.K.K.A Skeleton King
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rocket X-Bow
X-Bow
Rocket Lightning X-Bow
Lightning Rocket
Rocket Mega Knight
Rocket
X-Bow Lightning
Lightning X-Bow
Rocket Lightning X-Bow
Rocket Lightning X-Bow
Lightning Rocket
Rocket Lightning
Lightning Rocket X-Bow
Lightning X-Bow
Rocket Lightning X-Bow
Lightning Rocket X-Bow Mega Knight
Lightning Rocket
Rocket Lightning
Rocket Lightning X-Bow Mega Knight
Rocket Lightning X-Bow Mega Knight
Rocket Lightning X-Bow Mega Knight
Rocket Lightning
Rocket Lightning X-Bow
Rocket Lightning X-Bow
Mega Knight
X-Bow Lightning
Lightning X-Bow Mega Knight
Rocket Lightning X-Bow
Lightning X-Bow
Rocket Lightning
Lightning
Lightning Rocket X-Bow Mega Knight
Rocket Lightning
P.E.K.K.A Mega Knight
Rocket Lightning
Lightning Rocket X-Bow
Rocket Lightning
Lightning Rocket Mega Knight
Lightning Skeleton King
Rocket Lightning
P.E.K.K.A Mega Knight
Rocket Lightning Skeleton King
Rocket Lightning
Lightning Rocket X-Bow Mega Knight
P.E.K.K.A
Lightning Rocket Mega Knight

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