My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang Giant
Giant Snowball
Bomber Archers Goblin Gang Barbarians Witch
Zap
Bomber Archers Goblin Gang Witch
Barbarian Barrel
Bomber Archers Goblin Gang Barbarians Wizard Witch
The Log
Bomber Archers Goblin Gang Barbarians Witch
Earthquake
Bomber Archers Goblin Gang Barbarians Witch
Arrows
Bomber Archers Goblin Gang Witch
Royal Delivery
Bomber Archers Goblin Gang Barbarians Wizard Witch
Fireball
Bomber Archers Goblin Gang Barbarians Wizard Witch
Poison
Bomber Archers Goblin Gang Barbarians Wizard Witch
Lightning
Wizard Witch
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Archers Goblin Gang Barbarians Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Archers Goblin Gang

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant
Archers
Giant
Goblin Gang
Giant
Barbarians
Giant
Bomber Rage Archers Goblin Gang Wizard Witch
Wizard
Giant Rage
Rage
Giant Witch Wizard
Witch
Rage Giant

Defense Synergies 0 3

Bomber
Archers
Goblin Gang Witch
Goblin Gang
Archers Barbarians
Barbarians
Goblin Gang
Giant
Wizard
Rage
Witch
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Barbarians Bomber Goblin Gang Witch
Goblin Gang Barbarians Witch Bomber Archers
Barbarians Witch Bomber Goblin Gang
Bomber Barbarians
Goblin Gang Bomber Archers
Archers Goblin Gang Wizard Witch
Barbarians
Barbarians Witch Goblin Gang
Goblin Gang Bomber Archers Barbarians
Archers Goblin Gang Barbarians Witch Bomber Wizard
Archers Goblin Gang Wizard Witch
Barbarians Bomber Goblin Gang Wizard Witch
Bomber Wizard Goblin Gang Barbarians Witch
Barbarians Goblin Gang
Barbarians Goblin Gang
Barbarians Wizard Bomber Goblin Gang Witch
Bomber Archers Goblin Gang Barbarians Wizard Witch
Wizard Witch Bomber Archers Barbarians
Barbarians
Bomber Goblin Gang Wizard Archers Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Archers Witch
Bomber Archers Goblin Gang Wizard
Goblin Gang Barbarians Witch
Goblin Gang Barbarians
Barbarians Goblin Gang Witch
Wizard Archers Goblin Gang Witch
Goblin Gang Archers Barbarians Witch
Barbarians
Barbarians Witch
Witch Goblin Gang Barbarians
Barbarians Witch
Barbarians
Barbarians Goblin Gang Wizard Witch
Wizard Bomber Archers Barbarians Witch
Goblin Gang Barbarians Witch Bomber Archers
Bomber Archers Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians
Bomber Wizard
Wizard Witch
Bomber Archers Wizard Witch
Wizard
Wizard
Goblin Gang
Wizard
Archers Wizard
Bomber Wizard Witch
Wizard
Bomber
Bomber Archers Wizard
Bomber Wizard Witch
Wizard
Barbarians
Bomber Wizard Witch
Witch
Wizard Witch
Wizard Witch
Archers Wizard Witch
Wizard Witch
Bomber Wizard
Wizard
Archers Goblin Gang Barbarians Witch
Archers Wizard Witch
Goblin Gang Wizard
Bomber Wizard
Goblin Gang Witch
Witch
Witch

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