My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Battle Ram Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang Battle Ram Hog Rider
Giant Snowball
Bomber Archers Goblin Gang Battle Ram Hog Rider
Zap
Bomber Archers Goblin Gang Battle Ram
Barbarian Barrel
Bomber Archers Goblin Gang Battle Ram Bomb Tower
The Log
Bomber Archers Goblin Gang Mini P.E.K.K.A Battle Ram Hog Rider
Earthquake
Bomber Archers Goblin Gang Bomb Tower Hog Rider
Arrows
Bomber Archers Goblin Gang
Royal Delivery
Bomber Archers Goblin Gang Mini P.E.K.K.A Battle Ram Hog Rider P.E.K.K.A
Fireball
Bomber Archers Goblin Gang Battle Ram Bomb Tower Hog Rider
Poison
Bomber Archers Goblin Gang Bomb Tower
Lightning
Mini P.E.K.K.A Battle Ram Bomb Tower
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Goblin Gang Mini P.E.K.K.A Battle Ram Bomb Tower Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Goblin Gang Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Battle Ram Hog Rider P.E.K.K.A
Archers
Mini P.E.K.K.A Battle Ram Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider Mini P.E.K.K.A Battle Ram P.E.K.K.A
Mini P.E.K.K.A
Bomber Archers Goblin Gang Hog Rider
Battle Ram
Bomber Archers Goblin Gang P.E.K.K.A
Bomb Tower
Hog Rider
Goblin Gang Bomber Archers Mini P.E.K.K.A
P.E.K.K.A
Bomber Archers Goblin Gang Battle Ram

Defense Synergies 0 10

Bomber
Mini P.E.K.K.A P.E.K.K.A
Archers
Goblin Gang Mini P.E.K.K.A Bomb Tower P.E.K.K.A
Goblin Gang
Archers Mini P.E.K.K.A Bomb Tower P.E.K.K.A
Mini P.E.K.K.A
Bomber Archers Goblin Gang Bomb Tower
Battle Ram
Bomb Tower
Archers Goblin Gang Mini P.E.K.K.A
Hog Rider
P.E.K.K.A
Bomber Archers Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Mini P.E.K.K.A Bomb Tower P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Bomb Tower P.E.K.K.A Bomber Archers
Mini P.E.K.K.A Bomb Tower P.E.K.K.A Goblin Gang
Bomber Mini P.E.K.K.A Bomb Tower P.E.K.K.A
Goblin Gang Bomber Archers Bomb Tower
Archers Goblin Gang Bomb Tower
Bomb Tower P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Bomb Tower
Goblin Gang Bomber Archers Mini P.E.K.K.A
Archers Goblin Gang Bomber Bomb Tower
Archers Goblin Gang
Mini P.E.K.K.A Bomb Tower P.E.K.K.A Bomber Goblin Gang
Bomber Bomb Tower Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Bomb Tower
Bomb Tower Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Bomb Tower Bomber Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Bomb Tower Bomber Archers Goblin Gang
Bomb Tower Bomber Archers
Mini P.E.K.K.A P.E.K.K.A Bomb Tower
Bomber Goblin Gang Archers Mini P.E.K.K.A Bomb Tower P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Archers P.E.K.K.A
Bomber Archers Goblin Gang Mini P.E.K.K.A Bomb Tower
Goblin Gang P.E.K.K.A Mini P.E.K.K.A Bomb Tower
Goblin Gang Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Goblin Gang Mini P.E.K.K.A
Archers Goblin Gang Bomb Tower
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Archers Bomb Tower
Mini P.E.K.K.A P.E.K.K.A Bomb Tower
P.E.K.K.A Mini P.E.K.K.A Bomb Tower
P.E.K.K.A Goblin Gang
P.E.K.K.A Mini P.E.K.K.A Bomb Tower
P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Bomb Tower
Bomber Archers Bomb Tower
Goblin Gang Bomber Archers Mini P.E.K.K.A Bomb Tower P.E.K.K.A
Bomber Archers Mini P.E.K.K.A Bomb Tower P.E.K.K.A
Bomber Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bomber
Bomber Archers
Goblin Gang Mini P.E.K.K.A
Archers
Bomber
Bomber Mini P.E.K.K.A
Bomber Archers Mini P.E.K.K.A
Bomber
Bomber
Archers
Mini P.E.K.K.A
Bomber
P.E.K.K.A
Archers Goblin Gang
Archers
Goblin Gang Mini P.E.K.K.A
Bomber
P.E.K.K.A
Goblin Gang
P.E.K.K.A

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