My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Hog Rider
Giant Snowball
Bomber Battle Ram Hog Rider
Zap
Bomber Battle Ram
Barbarian Barrel
Bomber Valkyrie Battle Ram Wizard
The Log
Bomber Mini P.E.K.K.A Battle Ram Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Mini P.E.K.K.A Valkyrie Battle Ram Hog Rider Wizard
Fireball
Bomber Battle Ram Hog Rider Wizard
Poison
Bomber Wizard
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Fireball Mini P.E.K.K.A Valkyrie Battle Ram Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Fireball Mini P.E.K.K.A

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Valkyrie Battle Ram Hog Rider
Arrows
Fireball Hog Rider Mini P.E.K.K.A Battle Ram
Fireball
Arrows Hog Rider Battle Ram
Mini P.E.K.K.A
Bomber Arrows Valkyrie Hog Rider Wizard
Valkyrie
Hog Rider Bomber Mini P.E.K.K.A Battle Ram Wizard
Battle Ram
Bomber Arrows Fireball Valkyrie
Hog Rider
Arrows Fireball Valkyrie Bomber Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 0 10

Bomber
Mini P.E.K.K.A Valkyrie
Arrows
Fireball Mini P.E.K.K.A Valkyrie
Fireball
Arrows Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bomber Arrows Fireball Valkyrie Wizard
Valkyrie
Bomber Arrows Fireball Mini P.E.K.K.A Wizard
Battle Ram
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Valkyrie Wizard
Mini P.E.K.K.A Bomber Valkyrie
Mini P.E.K.K.A Bomber Valkyrie
Mini P.E.K.K.A Bomber Valkyrie
Bomber Arrows Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball Bomber Valkyrie
Arrows Fireball Wizard
Arrows Fireball Valkyrie
Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Valkyrie
Valkyrie Bomber Arrows Fireball Wizard
Arrows Fireball Wizard
Mini P.E.K.K.A Bomber Fireball Valkyrie Wizard
Bomber Fireball Valkyrie Wizard Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Wizard Bomber Arrows Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball Bomber Valkyrie Wizard
Arrows Valkyrie Wizard Bomber Fireball
Mini P.E.K.K.A
Bomber Valkyrie Wizard Arrows Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball
Fireball Bomber Arrows Mini P.E.K.K.A Valkyrie Wizard
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Fireball
Mini P.E.K.K.A Valkyrie
Arrows Fireball Wizard
Mini P.E.K.K.A Fireball Valkyrie
Mini P.E.K.K.A Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Arrows Fireball Valkyrie
Mini P.E.K.K.A Fireball Valkyrie Wizard
Wizard Bomber Fireball Valkyrie
Bomber Fireball Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Bomber Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Bomber Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard
Bomber Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Mini P.E.K.K.A
Arrows Fireball Valkyrie Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Bomber Mini P.E.K.K.A
Bomber Arrows Fireball Mini P.E.K.K.A Wizard
Bomber Arrows Fireball Valkyrie Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Bomber Fireball Valkyrie Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Bomber Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Fireball
Fireball Arrows Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard
Arrows Bomber Fireball Wizard
Arrows Fireball
Fireball
Fireball
Fireball

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