My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Elixir Golem Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem
Giant Snowball
Bomber
Zap
Bomber Firecracker Inferno Tower
Barbarian Barrel
Bomber Firecracker Elixir Golem Inferno Tower Electro Wizard
The Log
Bomber Firecracker Elixir Golem
Earthquake
Bomber Firecracker Elixir Golem Inferno Tower
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Elixir Golem Electro Wizard
Fireball
Bomber Firecracker Elixir Golem Inferno Tower Electro Wizard
Poison
Bomber Firecracker Elixir Golem Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Inferno Tower Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Firecracker Elixir Golem Freeze Electro Wizard Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Firecracker Elixir Golem

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Mega Knight
Arrows
Elixir Golem Freeze Mega Knight
Firecracker
Elixir Golem Mega Knight
Elixir Golem
Firecracker Bomber Arrows
Inferno Tower
Freeze
Arrows
Electro Wizard
Mega Knight
Mega Knight
Bomber Arrows Firecracker Electro Wizard

Defense Synergies 2 9

Bomber
Electro Wizard
Arrows
Mega Knight Inferno Tower
Firecracker
Inferno Tower Electro Wizard Mega Knight
Elixir Golem
Inferno Tower
Electro Wizard Arrows Firecracker Mega Knight
Freeze
Electro Wizard Mega Knight
Electro Wizard
Inferno Tower Bomber Firecracker Freeze Mega Knight
Mega Knight
Arrows Firecracker Inferno Tower Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Inferno Tower Electro Wizard
Inferno Tower Firecracker Electro Wizard Mega Knight
Inferno Tower Mega Knight Bomber Freeze Electro Wizard
Inferno Tower Firecracker Electro Wizard Mega Knight
Bomber Arrows Firecracker Mega Knight
Arrows Freeze Bomber Firecracker Electro Wizard Mega Knight
Inferno Tower Electro Wizard Arrows Firecracker Freeze
Arrows Inferno Tower Electro Wizard Mega Knight
Inferno Tower
Bomber Firecracker Inferno Tower Electro Wizard Mega Knight
Electro Wizard Bomber Arrows Firecracker Freeze Mega Knight
Arrows Inferno Tower Firecracker Electro Wizard
Inferno Tower Mega Knight Bomber Freeze Electro Wizard
Bomber Mega Knight Arrows Firecracker Freeze Electro Wizard
Inferno Tower Electro Wizard Mega Knight
Inferno Tower Freeze Electro Wizard Mega Knight
Mega Knight Bomber Arrows Firecracker Inferno Tower Electro Wizard
Arrows Mega Knight Bomber Firecracker Electro Wizard
Arrows Freeze Bomber Firecracker Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Bomber Mega Knight Arrows Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Electro Wizard
Electro Wizard Bomber Arrows Firecracker Mega Knight
Mega Knight Inferno Tower Electro Wizard
Mega Knight Inferno Tower Electro Wizard
Inferno Tower Mega Knight
Arrows Firecracker Freeze Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Mega Knight
Freeze Electro Wizard Mega Knight Firecracker Inferno Tower
Inferno Tower
Mega Knight Inferno Tower
Mega Knight Arrows Electro Wizard
Mega Knight Inferno Tower
Bomber Firecracker Mega Knight
Inferno Tower Electro Wizard Bomber Firecracker Freeze
Arrows Mega Knight Bomber Firecracker Inferno Tower Freeze Electro Wizard
Bomber Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker Freeze
Bomber Arrows Firecracker Mega Knight
Arrows Firecracker Freeze
Bomber Arrows Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Electro Wizard
Firecracker Arrows Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Freeze
Bomber
Bomber Arrows Firecracker Electro Wizard Mega Knight
Bomber Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Freeze Bomber Mega Knight
Arrows Firecracker Electro Wizard
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker Freeze
Bomber Arrows Mega Knight
Arrows Firecracker Freeze Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Freeze
Arrows Firecracker Electro Wizard
Freeze
Arrows
Firecracker Electro Wizard Mega Knight
Arrows Bomber Firecracker
Arrows
Firecracker Mega Knight
Firecracker Freeze Electro Wizard
Firecracker Electro Wizard
Firecracker Freeze Electro Wizard Mega Knight
Firecracker Mega Knight

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