My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Goblin Giant P.E.K.K.A Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Fisherman
Giant Snowball
Bomber Fisherman
Zap
Bomber Firecracker Goblin Giant Fisherman
Barbarian Barrel
Bomber Firecracker
The Log
Bomber Firecracker Fisherman
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker P.E.K.K.A Fisherman
Fireball
Bomber Firecracker Fisherman
Poison
Bomber Firecracker Fisherman
Lightning
Fisherman Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Firecracker Fisherman Goblinstein Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Giant P.E.K.K.A
Arrows
P.E.K.K.A Goblin Giant
Firecracker
Goblin Giant P.E.K.K.A Fisherman
Rage
Goblin Giant
Goblin Giant
Bomber Arrows Firecracker Rage Fisherman
P.E.K.K.A
Arrows Bomber Firecracker Fisherman
Fisherman
Firecracker Goblin Giant P.E.K.K.A
Goblinstein

Defense Synergies 0 6

Bomber
P.E.K.K.A Fisherman
Arrows
P.E.K.K.A
Firecracker
P.E.K.K.A Fisherman
Rage
Goblin Giant
P.E.K.K.A
Bomber Arrows Firecracker Fisherman
Fisherman
Bomber Firecracker P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Goblin Giant
P.E.K.K.A Firecracker Fisherman
P.E.K.K.A Fisherman Bomber
P.E.K.K.A Firecracker Fisherman
Bomber Arrows Firecracker P.E.K.K.A
Arrows Bomber Firecracker
Arrows Firecracker
Arrows Goblin Giant P.E.K.K.A
P.E.K.K.A Fisherman
Bomber Firecracker Fisherman
Bomber Arrows Firecracker Goblin Giant Fisherman
Arrows Firecracker
P.E.K.K.A Bomber
Bomber Arrows Firecracker P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fisherman
Bomber Arrows Firecracker P.E.K.K.A Fisherman
Arrows Bomber Firecracker Fisherman
Arrows Bomber Firecracker Fisherman
P.E.K.K.A Fisherman
Bomber Arrows Firecracker Goblin Giant P.E.K.K.A Fisherman
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Fisherman
Bomber Arrows Firecracker Fisherman
P.E.K.K.A Goblin Giant Fisherman
P.E.K.K.A Goblin Giant Fisherman
P.E.K.K.A Goblin Giant Fisherman
Arrows Firecracker Goblin Giant
P.E.K.K.A Goblin Giant
P.E.K.K.A Goblin Giant Fisherman
P.E.K.K.A Firecracker
P.E.K.K.A Goblin Giant
P.E.K.K.A
P.E.K.K.A Arrows Goblin Giant
P.E.K.K.A Goblin Giant
Bomber Firecracker
Bomber Firecracker Goblin Giant P.E.K.K.A Fisherman
Arrows Bomber Firecracker P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Fisherman
Arrows Goblin Giant
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker Goblin Giant
Bomber Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Fisherman
Fisherman
Firecracker Arrows Fisherman
Arrows Firecracker
Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Fisherman
Bomber Arrows Firecracker
Arrows Firecracker
Arrows
Bomber Fisherman
Bomber Arrows Firecracker Fisherman
Bomber Arrows Firecracker
Arrows
Fisherman
Arrows
Arrows Firecracker Bomber
Fisherman
Arrows Firecracker Fisherman
Arrows Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Firecracker
Bomber Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Arrows Firecracker
Arrows
Firecracker
Arrows Bomber Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker
Firecracker
Firecracker Goblin Giant
P.E.K.K.A
Firecracker

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