My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Royal Recruits Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Hog Rider Ram Rider
Giant Snowball
Bomber Royal Recruits Hog Rider Ram Rider
Zap
Bomber Firecracker Ram Rider
Barbarian Barrel
Bomber Firecracker Royal Recruits Electro Wizard
The Log
Bomber Firecracker Royal Recruits Hog Rider Ram Rider
Earthquake
Bomber Firecracker Hog Rider
Arrows
Bomber Firecracker Royal Recruits
Royal Delivery
Bomber Firecracker Royal Recruits Hog Rider Electro Wizard Ram Rider
Fireball
Bomber Firecracker Hog Rider Electro Wizard Ram Rider
Poison
Bomber Firecracker Royal Recruits Electro Wizard
Lightning
Electro Wizard Ram Rider
Rocket
Hog Rider Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Firecracker Fireball Hog Rider Electro Wizard Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Firecracker Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits Hog Rider Ram Rider
Arrows
Fireball Hog Rider Ram Rider
Firecracker
Hog Rider Royal Recruits Ram Rider
Royal Recruits
Bomber Firecracker Hog Rider Electro Wizard Ram Rider
Fireball
Arrows Hog Rider Electro Wizard Ram Rider
Hog Rider
Arrows Firecracker Fireball Bomber Royal Recruits Electro Wizard
Electro Wizard
Royal Recruits Fireball Hog Rider Ram Rider
Ram Rider
Bomber Arrows Firecracker Royal Recruits Fireball Electro Wizard

Defense Synergies 0 8

Bomber
Royal Recruits Electro Wizard
Arrows
Fireball
Firecracker
Royal Recruits Electro Wizard
Royal Recruits
Bomber Firecracker
Fireball
Arrows Electro Wizard Ram Rider
Hog Rider
Electro Wizard
Bomber Firecracker Fireball Ram Rider
Ram Rider
Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Royal Recruits Fireball Electro Wizard Ram Rider
Firecracker Royal Recruits Electro Wizard Ram Rider
Ram Rider Bomber Royal Recruits Electro Wizard
Royal Recruits Firecracker Electro Wizard Ram Rider
Bomber Arrows Firecracker Royal Recruits Fireball
Arrows Fireball Bomber Firecracker Electro Wizard
Electro Wizard Ram Rider Arrows Firecracker Fireball
Arrows Royal Recruits Fireball Electro Wizard Ram Rider
Royal Recruits
Bomber Firecracker Royal Recruits Electro Wizard
Electro Wizard Bomber Arrows Firecracker Royal Recruits Fireball Ram Rider
Arrows Firecracker Fireball Electro Wizard Ram Rider
Royal Recruits Bomber Fireball Electro Wizard Ram Rider
Bomber Fireball Arrows Firecracker Royal Recruits Electro Wizard
Royal Recruits Electro Wizard Ram Rider
Royal Recruits Fireball Electro Wizard Ram Rider
Bomber Arrows Firecracker Royal Recruits Fireball Electro Wizard
Arrows Fireball Bomber Firecracker Royal Recruits Electro Wizard Ram Rider
Arrows Bomber Firecracker Royal Recruits Fireball Electro Wizard Ram Rider
Royal Recruits Electro Wizard Ram Rider
Bomber Royal Recruits Arrows Firecracker Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball Electro Wizard
Fireball Electro Wizard Bomber Arrows Firecracker
Royal Recruits Electro Wizard Ram Rider
Royal Recruits Fireball Electro Wizard Ram Rider
Royal Recruits Ram Rider
Arrows Firecracker Fireball Electro Wizard Ram Rider
Royal Recruits Fireball Electro Wizard Ram Rider
Royal Recruits
Royal Recruits Electro Wizard Firecracker Fireball
Royal Recruits
Royal Recruits
Royal Recruits Arrows Fireball Electro Wizard
Royal Recruits Fireball Ram Rider
Royal Recruits Bomber Firecracker Fireball
Royal Recruits Electro Wizard Bomber Firecracker Fireball
Arrows Bomber Firecracker Royal Recruits Fireball Electro Wizard
Bomber Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Royal Recruits
Arrows Firecracker Fireball Electro Wizard Ram Rider
Arrows Fireball
Arrows Firecracker Royal Recruits Fireball
Bomber Fireball Arrows Firecracker
Arrows Firecracker Fireball Ram Rider
Bomber Arrows Firecracker
Arrows Fireball Firecracker Ram Rider
Arrows Fireball Firecracker Ram Rider
Fireball Electro Wizard
Firecracker Arrows Royal Recruits Fireball Electro Wizard Ram Rider
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Bomber Arrows Firecracker Fireball
Arrows Firecracker Royal Recruits Fireball
Arrows Fireball
Bomber
Bomber Arrows Firecracker Fireball Electro Wizard
Bomber Arrows Firecracker Fireball
Fireball
Arrows Fireball
Arrows Royal Recruits Fireball
Arrows Firecracker Bomber Fireball
Arrows Firecracker Fireball Electro Wizard Ram Rider
Fireball Arrows Ram Rider
Fireball Arrows Firecracker
Arrows Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Bomber Arrows Fireball
Arrows Firecracker Fireball Electro Wizard
Arrows Firecracker Fireball
Electro Wizard Royal Recruits Fireball
Fireball Arrows Firecracker Electro Wizard Ram Rider
Arrows Fireball
Fireball Firecracker Electro Wizard
Arrows Bomber Firecracker Fireball
Arrows Fireball
Firecracker Royal Recruits
Firecracker Royal Recruits Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Royal Recruits Fireball Electro Wizard
Fireball Firecracker

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