My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Baby Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Goblin Barrel
Giant Snowball
Bomber Goblin Gang Goblin Barrel Baby Dragon
Zap
Bomber Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Bomber Goblin Gang Firecracker Goblin Barrel Royal Ghost
The Log
Bomber Goblin Gang Firecracker Goblin Barrel
Earthquake
Bomber Goblin Gang Firecracker Goblin Barrel
Arrows
Bomber Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Bomber Goblin Gang Firecracker Goblin Barrel Baby Dragon Royal Ghost
Fireball
Bomber Goblin Gang Firecracker Goblin Barrel Baby Dragon
Poison
Bomber Goblin Gang Firecracker
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Baby Dragon Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Freeze Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Gang Firecracker Goblin Barrel Royal Ghost Baby Dragon Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Goblin Gang Firecracker

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon
Arrows
Goblin Barrel Freeze
Goblin Gang
Goblin Barrel Firecracker Baby Dragon Royal Ghost
Firecracker
Goblin Gang Goblin Barrel Baby Dragon
Goblin Barrel
Goblin Gang Arrows Firecracker Baby Dragon Royal Ghost
Baby Dragon
Bomber Goblin Gang Firecracker Goblin Barrel
Freeze
Arrows
Royal Ghost
Goblin Gang Goblin Barrel

Defense Synergies 0 3

Bomber
Royal Ghost
Arrows
Goblin Gang
Firecracker
Firecracker
Goblin Gang Baby Dragon
Goblin Barrel
Baby Dragon
Firecracker
Freeze
Royal Ghost
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Baby Dragon
Goblin Gang Firecracker
Goblin Gang Bomber Freeze
Goblin Gang Firecracker
Bomber Arrows Firecracker
Arrows Goblin Gang Freeze Bomber Firecracker Baby Dragon Royal Ghost
Arrows Goblin Gang Firecracker Baby Dragon Freeze
Arrows Baby Dragon
Goblin Gang
Goblin Gang Bomber Firecracker Royal Ghost
Goblin Gang Bomber Arrows Firecracker Baby Dragon Freeze Royal Ghost
Arrows Goblin Gang Firecracker Baby Dragon
Bomber Goblin Gang Freeze
Bomber Arrows Goblin Gang Firecracker Baby Dragon Freeze Royal Ghost
Goblin Gang
Goblin Gang Freeze
Bomber Arrows Goblin Gang Firecracker
Arrows Bomber Goblin Gang Firecracker Baby Dragon Royal Ghost
Arrows Baby Dragon Freeze Bomber Firecracker Royal Ghost
Bomber Goblin Gang Royal Ghost Arrows Firecracker Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Ghost
Bomber Arrows Goblin Gang Firecracker Baby Dragon Royal Ghost
Goblin Gang
Goblin Gang
Goblin Gang
Arrows Firecracker Goblin Gang Baby Dragon Freeze
Goblin Gang
Freeze Firecracker Baby Dragon
Goblin Gang
Arrows
Goblin Gang
Bomber Firecracker Baby Dragon
Goblin Gang Bomber Firecracker Baby Dragon Freeze
Arrows Bomber Firecracker Baby Dragon Freeze Royal Ghost
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Baby Dragon Freeze Royal Ghost
Arrows Firecracker Baby Dragon Royal Ghost
Arrows Baby Dragon
Arrows Firecracker Freeze
Bomber Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Freeze
Bomber Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Freeze
Arrows Firecracker
Goblin Gang
Firecracker Arrows
Arrows Firecracker Baby Dragon
Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Freeze
Arrows Firecracker Baby Dragon
Bomber Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Freeze
Bomber
Bomber Arrows Firecracker Baby Dragon
Bomber Arrows Firecracker Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Firecracker Freeze Bomber Baby Dragon
Arrows Firecracker Baby Dragon Royal Ghost
Arrows Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Firecracker Freeze
Bomber Arrows
Arrows Firecracker Freeze
Arrows Firecracker
Goblin Gang Freeze
Arrows Firecracker Baby Dragon
Freeze
Arrows
Goblin Gang Firecracker Baby Dragon
Arrows Bomber Firecracker Baby Dragon
Arrows
Firecracker
Goblin Gang Firecracker Baby Dragon Freeze
Firecracker
Firecracker Baby Dragon Freeze Royal Ghost
Firecracker

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