My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Sparky
Giant Snowball
Bomber Goblin Barrel
Zap
Bomber Inferno Tower Goblin Barrel Sparky
Barbarian Barrel
Bomber Inferno Tower Wizard Goblin Barrel Sparky
The Log
Bomber Goblin Barrel Sparky
Earthquake
Bomber Inferno Tower Goblin Barrel
Arrows
Bomber Goblin Barrel
Royal Delivery
Bomber Wizard Goblin Barrel Sparky
Fireball
Bomber Inferno Tower Wizard Goblin Barrel Sparky
Poison
Bomber Inferno Tower Wizard Sparky
Lightning
Inferno Tower Wizard Sparky
Rocket
Inferno Tower Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Goblin Barrel Inferno Tower Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Goblin Barrel

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Sparky Mega Knight
Arrows
Sparky Goblin Barrel Mega Knight
Inferno Tower
Wizard
Sparky Mega Knight
Goblin Barrel
Arrows Sparky Mega Knight
The Log
Sparky Mega Knight
Sparky
Arrows Bomber Wizard Goblin Barrel The Log
Mega Knight
Bomber Arrows Wizard Goblin Barrel The Log

Defense Synergies 2 8

Bomber
The Log
Arrows
Mega Knight Inferno Tower Sparky
Inferno Tower
The Log Arrows Mega Knight
Wizard
The Log Mega Knight
Goblin Barrel
The Log
Inferno Tower Bomber Wizard Sparky Mega Knight
Sparky
Arrows The Log
Mega Knight
Arrows Inferno Tower Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Inferno Tower Wizard The Log Sparky
Inferno Tower Sparky The Log Mega Knight
Inferno Tower Sparky Mega Knight Bomber
Inferno Tower Sparky Mega Knight
Bomber Arrows The Log Sparky Mega Knight
Arrows The Log Bomber Mega Knight
Inferno Tower Arrows Wizard
Arrows Inferno Tower The Log Sparky Mega Knight
Inferno Tower Sparky
Bomber Inferno Tower Sparky Mega Knight
Bomber Arrows Wizard The Log Mega Knight
Arrows Inferno Tower Wizard
Inferno Tower Sparky Mega Knight Bomber Wizard The Log
Bomber Wizard Sparky Mega Knight Arrows The Log
Inferno Tower Sparky Mega Knight
Inferno Tower The Log Sparky Mega Knight
Wizard Sparky Mega Knight Bomber Arrows Inferno Tower
Arrows Mega Knight Bomber Wizard The Log
Arrows Wizard The Log Bomber Mega Knight
Sparky Inferno Tower
Bomber Wizard Mega Knight Arrows The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Sparky
Bomber Arrows Wizard The Log Mega Knight
Mega Knight Inferno Tower The Log Sparky
Mega Knight Inferno Tower The Log Sparky
Inferno Tower Sparky Mega Knight
Arrows Wizard
Sparky Inferno Tower
Inferno Tower Mega Knight Sparky
Mega Knight Inferno Tower The Log Sparky
Inferno Tower Sparky
Mega Knight Inferno Tower Sparky
Mega Knight Arrows The Log
Mega Knight Inferno Tower Wizard Sparky
Wizard Bomber Sparky Mega Knight
Inferno Tower Sparky Bomber The Log
Arrows Mega Knight Bomber Inferno Tower Wizard The Log Sparky
Bomber Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Sparky
Arrows The Log
Arrows The Log Sparky
Arrows The Log Sparky
Bomber Wizard Arrows The Log Sparky Mega Knight
Arrows Wizard
Bomber Arrows Wizard The Log Sparky
Arrows The Log Wizard
Arrows The Log Wizard
Sparky
Arrows Wizard The Log Sparky
Arrows Wizard
The Log Sparky
Arrows
Arrows The Log Sparky
Bomber Arrows Wizard The Log Sparky
Arrows Wizard The Log Sparky Mega Knight
Arrows Sparky
Bomber Sparky
Bomber Arrows Wizard The Log Sparky Mega Knight
Bomber Arrows Wizard The Log Mega Knight
The Log Sparky Mega Knight
Arrows Wizard
The Log Sparky
Arrows The Log
Arrows The Log Bomber Wizard Sparky Mega Knight
Arrows The Log Wizard Sparky
Arrows Wizard The Log Sparky Mega Knight
Arrows The Log Sparky
Arrows Wizard Sparky
Wizard
Sparky
Bomber Arrows Wizard The Log Sparky Mega Knight
Arrows Sparky
Sparky Mega Knight
Arrows Wizard The Log Sparky
Arrows Wizard
Arrows The Log
Wizard Sparky Mega Knight
Arrows The Log Bomber Wizard
Arrows Sparky
Sparky Mega Knight
The Log Sparky
The Log Sparky Mega Knight
Sparky
Wizard Sparky Mega Knight

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