My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Goblin Demolisher Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Demolisher
Giant Snowball
Bomber Dart Goblin
Zap
Bomber Dart Goblin Goblin Giant
Barbarian Barrel
Bomber Knight Dart Goblin
The Log
Bomber Dart Goblin Goblin Demolisher
Earthquake
Bomber
Arrows
Bomber Dart Goblin
Royal Delivery
Bomber Knight Dart Goblin Goblin Demolisher
Fireball
Bomber Dart Goblin
Poison
Bomber Dart Goblin
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Goblin Demolisher The Log Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Goblin Demolisher Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Knight Dart Goblin Goblin Demolisher Goblin Machine Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Knight

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Goblin Giant
Arrows
Knight Goblin Giant
Knight
Dart Goblin Bomber Arrows Goblin Demolisher The Log
Dart Goblin
Knight Goblin Giant The Log
Goblin Demolisher
Goblin Giant Knight Goblin Machine
Goblin Giant
Goblin Demolisher Bomber Arrows Dart Goblin The Log Goblin Machine
The Log
Knight Dart Goblin Goblin Giant
Goblin Machine
Goblin Demolisher Goblin Giant

Defense Synergies 3 8

Bomber
Knight The Log
Arrows
Knight
Knight
Bomber Dart Goblin Goblin Demolisher Arrows The Log
Dart Goblin
Knight Goblin Giant The Log
Goblin Demolisher
Knight The Log Goblin Machine
Goblin Giant
Dart Goblin The Log
The Log
Bomber Knight Dart Goblin Goblin Demolisher Goblin Giant
Goblin Machine
Goblin Demolisher

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Dart Goblin Goblin Demolisher Goblin Giant The Log
Knight Dart Goblin The Log
Bomber Knight Dart Goblin
Knight Dart Goblin
Bomber Arrows Goblin Demolisher The Log
Arrows The Log Bomber Dart Goblin Goblin Demolisher
Dart Goblin Arrows
Arrows Dart Goblin Goblin Giant The Log
Knight Bomber Dart Goblin
Dart Goblin Bomber Arrows Knight Goblin Demolisher Goblin Giant The Log
Arrows Dart Goblin
Bomber Knight The Log
Bomber Arrows Dart Goblin Goblin Demolisher The Log
Knight
The Log
Bomber Arrows Knight
Arrows Bomber Knight Dart Goblin Goblin Demolisher The Log
Arrows The Log Bomber Knight Dart Goblin Goblin Demolisher
Dart Goblin
Bomber Goblin Demolisher Arrows Knight Dart Goblin Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Bomber Arrows Knight The Log
Knight Goblin Giant The Log
Knight Goblin Giant The Log
Knight Goblin Giant
Arrows Dart Goblin Goblin Demolisher Goblin Giant
Knight Dart Goblin Goblin Giant
Knight Goblin Giant
Knight The Log
Dart Goblin Goblin Giant
Knight Dart Goblin
Arrows Goblin Giant The Log
Knight Goblin Giant
Bomber Dart Goblin Goblin Demolisher
Bomber Knight Dart Goblin Goblin Giant The Log
Arrows Bomber Dart Goblin The Log
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Goblin Giant The Log
Arrows Knight Dart Goblin The Log
Bomber Arrows Goblin Demolisher The Log
Arrows Dart Goblin Goblin Giant Goblin Machine
Bomber Arrows Dart Goblin Goblin Demolisher The Log
Arrows The Log Dart Goblin Goblin Demolisher
Arrows The Log Dart Goblin
Arrows Knight Dart Goblin The Log Goblin Machine
Arrows Dart Goblin
Knight Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Bomber Arrows Dart Goblin Goblin Demolisher The Log
Arrows Dart Goblin Goblin Demolisher The Log
Arrows
Bomber
Bomber Arrows Dart Goblin Goblin Demolisher The Log Goblin Machine
Bomber Arrows Dart Goblin Goblin Demolisher The Log Goblin Machine
The Log
Arrows
The Log
Arrows The Log
Arrows Goblin Demolisher The Log Bomber Goblin Machine
Arrows The Log Dart Goblin
Arrows The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin
Bomber Arrows Dart Goblin The Log
Arrows
Arrows The Log
Dart Goblin
Arrows Dart Goblin
Arrows The Log
Knight Dart Goblin
Arrows The Log Bomber Dart Goblin
Arrows
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin Goblin Giant The Log
Dart Goblin

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