My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Goblin Cage Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Guards
Giant Snowball
Bomber Guards Witch
Zap
Bomber Guards Witch
Barbarian Barrel
Bomber Knight Goblin Cage Guards Witch
The Log
Bomber Goblin Cage Guards Witch
Earthquake
Bomber Goblin Cage Guards Witch
Arrows
Bomber Guards Witch
Royal Delivery
Bomber Knight Goblin Cage Guards Witch
Fireball
Bomber Goblin Cage Witch
Poison
Bomber Goblin Cage Guards Witch
Lightning
Knight Goblin Cage Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Knight Guards Goblin Cage Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Knight

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Goblin Cage
Arrows
Giant Knight
Knight
Bomber Arrows Witch The Log
Goblin Cage
Bomber Giant Witch The Log
Giant
Bomber Arrows Goblin Cage Guards Witch The Log
Guards
Giant The Log
Witch
Knight Goblin Cage Giant
The Log
Knight Goblin Cage Giant Guards

Defense Synergies 1 13

Bomber
Knight Goblin Cage Guards The Log
Arrows
Knight
Knight
Bomber Arrows Goblin Cage Witch The Log
Goblin Cage
Bomber Knight Guards Witch The Log
Giant
Guards
Bomber Goblin Cage Witch The Log
Witch
Knight Goblin Cage Guards The Log
The Log
Bomber Knight Goblin Cage Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Goblin Cage The Log
Knight Goblin Cage Witch The Log
Goblin Cage Witch Bomber Knight
Goblin Cage Witch Knight Guards
Bomber Arrows Goblin Cage The Log
Arrows The Log Bomber Guards
Arrows Goblin Cage Witch
Arrows Goblin Cage The Log
Witch Goblin Cage
Knight Guards Bomber
Guards Witch Bomber Arrows Knight The Log
Arrows Witch
Goblin Cage Bomber Knight Guards Witch The Log
Bomber Arrows Goblin Cage Guards Witch The Log
Knight Goblin Cage
Goblin Cage The Log
Bomber Arrows Knight Goblin Cage Witch
Arrows Goblin Cage Bomber Knight Guards Witch The Log
Arrows Goblin Cage Witch The Log Bomber Knight Guards
Goblin Cage
Bomber Arrows Knight Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Goblin Cage Witch
Bomber Arrows Knight The Log
Guards Knight Goblin Cage Witch The Log
Guards Knight Goblin Cage The Log
Knight Goblin Cage Guards Witch
Arrows Witch
Guards Knight Goblin Cage Witch
Knight Goblin Cage
Goblin Cage Knight Witch The Log
Witch Goblin Cage Guards
Knight Goblin Cage Guards Witch
Arrows Goblin Cage Guards The Log
Knight Goblin Cage Guards Witch
Bomber Goblin Cage Witch
Guards Witch Bomber Knight Goblin Cage The Log
Arrows Bomber Goblin Cage Witch The Log
Bomber Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Guards The Log
Arrows The Log
Arrows The Log
Arrows Knight Guards The Log
Bomber Arrows The Log
Arrows Witch
Bomber Arrows Witch The Log
Arrows The Log
Arrows The Log
Guards
Arrows Knight The Log
Arrows
Knight The Log
Arrows
Arrows The Log
Bomber Arrows Witch The Log
Arrows The Log
Arrows
Bomber
Bomber Arrows The Log
Bomber Arrows Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Bomber Witch
Witch
Arrows The Log Witch
Arrows Witch The Log
Arrows The Log
Arrows Witch
Guards Witch
Bomber Arrows The Log
Arrows
Arrows The Log
Guards Witch
Arrows Witch
Arrows The Log
Knight
Arrows The Log Bomber
Arrows
Guards Witch The Log
Witch
Witch The Log

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