My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Mega Minion Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Mega Minion Hog Rider Baby Dragon Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Knight Witch
The Log
Bomber Hog Rider Witch
Earthquake
Bomber Hog Rider Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Knight Mega Minion Hog Rider Baby Dragon Witch
Fireball
Bomber Mega Minion Hog Rider Baby Dragon Witch
Poison
Bomber Mega Minion Witch
Lightning
Knight Mega Minion Baby Dragon Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Mega Minion Hog Rider Baby Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Mega Minion

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Hog Rider Baby Dragon Mega Knight
Arrows
Hog Rider Knight Mega Minion Mega Knight
Knight
Mega Minion Hog Rider Baby Dragon Bomber Arrows Witch
Mega Minion
Knight Arrows Baby Dragon Mega Knight
Hog Rider
Arrows Knight Bomber Baby Dragon Witch Mega Knight
Baby Dragon
Knight Bomber Mega Minion Hog Rider Witch Mega Knight
Witch
Knight Hog Rider Baby Dragon Mega Knight
Mega Knight
Bomber Arrows Mega Minion Hog Rider Baby Dragon Witch

Defense Synergies 3 10

Bomber
Knight
Arrows
Mega Knight Knight Mega Minion
Knight
Bomber Mega Minion Arrows Baby Dragon Witch
Mega Minion
Knight Arrows Baby Dragon Witch Mega Knight
Hog Rider
Baby Dragon
Knight Mega Minion Witch Mega Knight
Witch
Knight Mega Minion Baby Dragon Mega Knight
Mega Knight
Arrows Mega Minion Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Mega Minion Baby Dragon
Knight Mega Minion Witch Mega Knight
Witch Mega Knight Bomber Knight Mega Minion
Witch Knight Mega Minion Mega Knight
Bomber Arrows Mega Knight
Arrows Bomber Mega Minion Baby Dragon Mega Knight
Mega Minion Arrows Baby Dragon Witch
Arrows Baby Dragon Mega Knight
Witch
Knight Bomber Mega Knight
Witch Bomber Arrows Knight Mega Minion Baby Dragon Mega Knight
Arrows Mega Minion Baby Dragon Witch
Mega Knight Bomber Knight Witch
Bomber Mega Knight Arrows Mega Minion Baby Dragon Witch
Knight Mega Knight
Mega Knight
Mega Knight Bomber Arrows Knight Witch
Arrows Mega Knight Bomber Knight Mega Minion Baby Dragon Witch
Arrows Baby Dragon Witch Bomber Knight Mega Minion Mega Knight
Bomber Mega Knight Arrows Knight Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch
Bomber Arrows Knight Mega Minion Baby Dragon Mega Knight
Mega Knight Knight Witch
Mega Knight Knight
Knight Witch Mega Knight
Arrows Baby Dragon Witch
Knight Mega Minion Witch
Mega Knight Knight
Mega Knight Knight Mega Minion Baby Dragon Witch
Witch Mega Minion
Mega Knight Knight Mega Minion Witch
Mega Knight Arrows
Mega Knight Knight Witch
Bomber Baby Dragon Witch Mega Knight
Witch Bomber Knight Mega Minion Baby Dragon
Arrows Mega Knight Bomber Mega Minion Baby Dragon Witch
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Knight
Bomber Arrows Baby Dragon Mega Knight
Arrows Mega Minion Baby Dragon Witch
Bomber Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Arrows Knight
Arrows Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Bomber Arrows Baby Dragon Witch
Arrows Baby Dragon Mega Knight
Arrows
Bomber
Bomber Arrows Mega Minion Baby Dragon Mega Knight
Bomber Arrows Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Bomber Baby Dragon Witch Mega Knight
Mega Minion Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon Witch
Mega Minion Witch
Mega Minion
Bomber Arrows Mega Knight
Arrows
Mega Knight
Arrows
Witch
Arrows Mega Minion Baby Dragon Witch
Arrows
Knight Mega Minion Baby Dragon Mega Knight
Arrows Bomber Baby Dragon
Arrows
Mega Minion Mega Knight
Baby Dragon Witch
Witch
Baby Dragon Witch Mega Knight
Mega Knight

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