My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Tesla Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Inferno Dragon
Giant Snowball
Bomber Inferno Dragon
Zap
Bomber Inferno Dragon
Barbarian Barrel
Bomber Knight Tesla
The Log
Bomber Mini P.E.K.K.A
Earthquake
Bomber Tesla
Arrows
Bomber
Royal Delivery
Bomber Knight Mini P.E.K.K.A Inferno Dragon
Fireball
Bomber Tesla Inferno Dragon
Poison
Bomber
Lightning
Knight Tesla Mini P.E.K.K.A Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Rage Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Knight Tesla Mini P.E.K.K.A Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Knight

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A Mega Knight
Arrows
Knight Mini P.E.K.K.A Mega Knight
Knight
Bomber Arrows
Tesla
Mini P.E.K.K.A
Bomber Arrows Rage Mega Knight
Rage
Mini P.E.K.K.A
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Bomber Arrows Mini P.E.K.K.A

Defense Synergies 3 9

Bomber
Knight Tesla Mini P.E.K.K.A
Arrows
Mega Knight Knight Tesla Mini P.E.K.K.A
Knight
Bomber Tesla Arrows Mini P.E.K.K.A
Tesla
Knight Bomber Arrows Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Bomber Arrows Knight Tesla
Rage
Inferno Dragon
Tesla Mega Knight
Mega Knight
Arrows Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tesla
Mini P.E.K.K.A Inferno Dragon Knight Tesla Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Bomber Knight Inferno Dragon
Tesla Mini P.E.K.K.A Inferno Dragon Knight Mega Knight
Bomber Arrows Mini P.E.K.K.A Mega Knight
Arrows Bomber Tesla Mega Knight
Tesla Inferno Dragon Arrows
Arrows Tesla Mega Knight
Tesla Mini P.E.K.K.A Inferno Dragon
Knight Bomber Tesla Mini P.E.K.K.A Mega Knight
Bomber Arrows Knight Tesla Mega Knight
Arrows Tesla Inferno Dragon
Tesla Mini P.E.K.K.A Mega Knight Bomber Knight
Bomber Mega Knight Arrows Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Knight Tesla Mega Knight
Tesla Mini P.E.K.K.A Inferno Dragon Mega Knight
Tesla Mega Knight Bomber Arrows Knight Mini P.E.K.K.A
Arrows Tesla Mega Knight Bomber Knight
Arrows Bomber Knight Tesla Inferno Dragon Mega Knight
Mini P.E.K.K.A Tesla Inferno Dragon
Bomber Mega Knight Arrows Knight Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Tesla
Bomber Arrows Knight Tesla Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Knight Tesla
Knight Tesla Mini P.E.K.K.A Inferno Dragon Mega Knight
Arrows Tesla
Mini P.E.K.K.A Knight Tesla
Mini P.E.K.K.A Mega Knight Knight Tesla Inferno Dragon
Mega Knight Knight Mini P.E.K.K.A Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Mega Knight Knight Tesla Mini P.E.K.K.A
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Knight Tesla
Bomber Tesla Mega Knight
Tesla Bomber Knight Mini P.E.K.K.A Inferno Dragon
Arrows Mega Knight Bomber Tesla Mini P.E.K.K.A Inferno Dragon
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Bomber Arrows Mega Knight
Arrows
Bomber Arrows
Arrows
Arrows
Mini P.E.K.K.A
Arrows Knight
Arrows
Knight
Arrows
Arrows
Bomber Arrows
Arrows Mega Knight
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Mega Knight
Bomber Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Bomber Mega Knight
Inferno Dragon
Arrows
Arrows Mega Knight
Arrows
Arrows
Mini P.E.K.K.A
Bomber Arrows Mega Knight
Arrows
Mega Knight
Arrows
Arrows
Arrows
Knight Mini P.E.K.K.A Mega Knight
Arrows Bomber
Arrows
Mega Knight
Mega Knight
Inferno Dragon
Mega Knight

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