My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Giant Electro Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Guards
Giant Snowball
Bomber Guards Electro Dragon
Zap
Bomber Guards
Barbarian Barrel
Bomber Valkyrie Guards Magic Archer
The Log
Bomber Mini P.E.K.K.A Guards
Earthquake
Bomber Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Mini P.E.K.K.A Valkyrie Guards Electro Dragon Magic Archer
Fireball
Bomber Electro Dragon Magic Archer
Poison
Bomber Guards Electro Dragon Magic Archer
Lightning
Mini P.E.K.K.A Valkyrie Electro Dragon Magic Archer
Rocket
Valkyrie Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Guards Mini P.E.K.K.A Valkyrie Magic Archer Giant Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Guards Mini P.E.K.K.A

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Mini P.E.K.K.A Valkyrie
Arrows
Giant Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Bomber Arrows Valkyrie Magic Archer
Valkyrie
Bomber Mini P.E.K.K.A Giant Electro Dragon Magic Archer
Giant
Bomber Arrows Mini P.E.K.K.A Electro Dragon Valkyrie Guards Magic Archer
Guards
Giant
Electro Dragon
Giant Valkyrie Magic Archer
Magic Archer
Mini P.E.K.K.A Valkyrie Giant Electro Dragon

Defense Synergies 0 13

Bomber
Mini P.E.K.K.A Valkyrie Guards
Arrows
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bomber Arrows Valkyrie Guards Electro Dragon Magic Archer
Valkyrie
Bomber Arrows Mini P.E.K.K.A Electro Dragon Magic Archer
Giant
Guards
Bomber Mini P.E.K.K.A Electro Dragon Magic Archer
Electro Dragon
Mini P.E.K.K.A Valkyrie Guards
Magic Archer
Mini P.E.K.K.A Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Electro Dragon Magic Archer
Mini P.E.K.K.A Valkyrie Electro Dragon
Mini P.E.K.K.A Bomber Valkyrie Electro Dragon
Mini P.E.K.K.A Valkyrie Guards Electro Dragon
Bomber Arrows Mini P.E.K.K.A Valkyrie
Arrows Bomber Valkyrie Guards Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Valkyrie Electro Dragon Magic Archer
Mini P.E.K.K.A
Guards Bomber Mini P.E.K.K.A Valkyrie
Valkyrie Guards Bomber Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Mini P.E.K.K.A Bomber Valkyrie Guards Electro Dragon
Bomber Valkyrie Arrows Mini P.E.K.K.A Guards Electro Dragon Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Valkyrie Electro Dragon
Arrows Bomber Valkyrie Guards Electro Dragon Magic Archer
Arrows Valkyrie Bomber Guards Electro Dragon Magic Archer
Mini P.E.K.K.A
Bomber Valkyrie Arrows Mini P.E.K.K.A Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards
Bomber Arrows Mini P.E.K.K.A Valkyrie Electro Dragon Magic Archer
Guards Mini P.E.K.K.A Valkyrie Electro Dragon
Mini P.E.K.K.A Valkyrie Guards
Mini P.E.K.K.A Valkyrie Guards
Arrows Electro Dragon Magic Archer
Mini P.E.K.K.A Guards Valkyrie
Mini P.E.K.K.A Valkyrie
Electro Dragon Mini P.E.K.K.A Valkyrie Magic Archer
Guards
Mini P.E.K.K.A Valkyrie Guards Electro Dragon
Arrows Valkyrie Guards
Mini P.E.K.K.A Valkyrie Guards
Bomber Valkyrie Electro Dragon Magic Archer
Guards Electro Dragon Bomber Mini P.E.K.K.A Valkyrie Magic Archer
Arrows Valkyrie Bomber Mini P.E.K.K.A Electro Dragon Magic Archer
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie Guards Electro Dragon
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Valkyrie Guards
Bomber Arrows Valkyrie Magic Archer
Arrows Electro Dragon Magic Archer
Bomber Arrows Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon
Mini P.E.K.K.A Guards Electro Dragon
Arrows Valkyrie Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Magic Archer
Bomber Arrows Electro Dragon Magic Archer
Magic Archer Arrows Electro Dragon
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Electro Dragon Magic Archer
Bomber Arrows Valkyrie Electro Dragon Magic Archer
Magic Archer
Arrows
Arrows Electro Dragon
Arrows Bomber Valkyrie Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Magic Archer
Arrows Electro Dragon Magic Archer
Electro Dragon Guards
Mini P.E.K.K.A
Bomber Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Magic Archer
Guards Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows
Mini P.E.K.K.A Valkyrie Electro Dragon Magic Archer
Arrows Bomber Electro Dragon Magic Archer
Arrows
Electro Dragon
Electro Dragon Guards Magic Archer
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Electro Dragon

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