My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang Royal Giant Hog Rider Skeleton Army
Giant Snowball
Bomber Minions Goblin Gang Hog Rider Skeleton Army
Zap
Bomber Minions Goblin Gang Royal Giant Skeleton Army
Barbarian Barrel
Bomber Goblin Gang Skeleton Army
The Log
Bomber Goblin Gang Royal Giant Hog Rider Skeleton Army
Earthquake
Bomber Goblin Gang Hog Rider Skeleton Army
Arrows
Bomber Minions Goblin Gang Skeleton Army
Royal Delivery
Bomber Minions Goblin Gang Hog Rider Skeleton Army
Fireball
Bomber Minions Goblin Gang Hog Rider Skeleton Army
Poison
Bomber Minions Goblin Gang Skeleton Army
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Minions Goblin Gang Skeleton Army Hog Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Minions

Attack Synergies 8 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Minions Hog Rider
Arrows
Royal Giant Hog Rider
Minions
Royal Giant Hog Rider Rage Bomber
Goblin Gang
Hog Rider Royal Giant
Royal Giant
Bomber Arrows Minions Goblin Gang Hog Rider
Hog Rider
Arrows Minions Goblin Gang Rage Bomber Royal Giant
Rage
Minions Hog Rider
Skeleton Army

Defense Synergies 0 1

Bomber
Arrows
Minions
Goblin Gang
Skeleton Army
Royal Giant
Hog Rider
Rage
Skeleton Army
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions
Skeleton Army Minions Goblin Gang
Goblin Gang Skeleton Army Bomber Minions
Skeleton Army Minions Goblin Gang
Bomber Arrows Skeleton Army
Arrows Goblin Gang Skeleton Army Bomber Minions
Minions Arrows Goblin Gang
Arrows
Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Bomber
Minions Goblin Gang Skeleton Army Bomber Arrows
Arrows Minions Goblin Gang
Skeleton Army Bomber Minions Goblin Gang
Bomber Skeleton Army Arrows Minions Goblin Gang
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Bomber Arrows Minions Goblin Gang Skeleton Army
Arrows Bomber Minions Goblin Gang Skeleton Army
Arrows Bomber Minions
Bomber Goblin Gang Skeleton Army Arrows Minions
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army
Bomber Arrows Goblin Gang
Goblin Gang Skeleton Army Minions
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army
Arrows Minions Goblin Gang
Goblin Gang Skeleton Army Minions
Skeleton Army
Minions Skeleton Army
Goblin Gang Skeleton Army
Minions
Skeleton Army Arrows
Skeleton Army Goblin Gang
Bomber Skeleton Army
Goblin Gang Skeleton Army Bomber Minions
Arrows Minions Bomber
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Arrows
Arrows Minions
Bomber Arrows
Arrows
Arrows
Minions Goblin Gang
Arrows
Arrows
Arrows Minions
Arrows
Bomber Arrows
Arrows
Arrows
Bomber Minions
Bomber Arrows
Bomber Arrows
Minions
Arrows
Arrows
Arrows Bomber
Arrows
Arrows
Arrows
Arrows
Minions
Bomber Arrows
Arrows
Arrows
Minions Goblin Gang Skeleton Army
Arrows
Arrows
Goblin Gang
Arrows Bomber
Arrows
Minions Goblin Gang

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