My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Valkyrie Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Giant
Giant Snowball
Bomber Musketeer Hog Rider
Zap
Bomber
Barbarian Barrel
Bomber Musketeer Valkyrie
The Log
Bomber Musketeer Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Musketeer Valkyrie Hog Rider P.E.K.K.A
Fireball
Bomber Musketeer Hog Rider
Poison
Bomber Musketeer
Lightning
Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Musketeer Valkyrie Hog Rider Poison Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Musketeer Valkyrie

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Valkyrie Hog Rider P.E.K.K.A
Arrows
Hog Rider Giant P.E.K.K.A
Musketeer
Valkyrie Hog Rider Giant P.E.K.K.A
Valkyrie
Musketeer Hog Rider Bomber Giant P.E.K.K.A
Hog Rider
Arrows Musketeer Valkyrie Bomber Giant Poison
Giant
Bomber Arrows Musketeer Poison Valkyrie Hog Rider
Poison
Giant P.E.K.K.A Hog Rider
P.E.K.K.A
Arrows Poison Bomber Musketeer Valkyrie

Defense Synergies 1 6

Bomber
Valkyrie P.E.K.K.A
Arrows
Valkyrie P.E.K.K.A
Musketeer
Valkyrie P.E.K.K.A
Valkyrie
Musketeer Bomber Arrows P.E.K.K.A
Hog Rider
Giant
Poison
P.E.K.K.A
Bomber Arrows Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Valkyrie
P.E.K.K.A Musketeer Valkyrie
P.E.K.K.A Bomber Musketeer Valkyrie
P.E.K.K.A Musketeer Valkyrie
Bomber Arrows Valkyrie Poison P.E.K.K.A
Arrows Bomber Musketeer Valkyrie
Musketeer Arrows Poison
Arrows Musketeer Valkyrie Poison P.E.K.K.A
P.E.K.K.A Musketeer
Bomber Musketeer Valkyrie
Valkyrie Poison Bomber Arrows Musketeer
Arrows Musketeer Poison
P.E.K.K.A Bomber Musketeer Valkyrie
Bomber Valkyrie Arrows Poison P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Bomber Arrows Musketeer Valkyrie Poison P.E.K.K.A
Arrows Bomber Musketeer Valkyrie
Arrows Valkyrie Poison Bomber Musketeer
P.E.K.K.A Musketeer
Bomber Valkyrie Arrows Musketeer Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A
Poison Bomber Arrows Musketeer Valkyrie
P.E.K.K.A Musketeer Valkyrie
Valkyrie P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Valkyrie
Arrows Poison Musketeer
P.E.K.K.A Musketeer Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Poison
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Valkyrie
P.E.K.K.A Arrows Valkyrie Poison
P.E.K.K.A Valkyrie
Bomber Musketeer Valkyrie
Bomber Musketeer Valkyrie Poison P.E.K.K.A
Arrows Valkyrie Poison Bomber Musketeer P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Musketeer Valkyrie
Arrows Poison Musketeer
Arrows Poison
Arrows Musketeer Valkyrie Poison
Bomber Poison Arrows Valkyrie
Arrows Poison Musketeer
Bomber Arrows Musketeer Poison
Arrows Poison
Arrows Poison
Musketeer Poison
Poison Arrows Musketeer Valkyrie
Poison Arrows Musketeer
Poison Musketeer
Arrows Musketeer Poison
Arrows Musketeer Poison
Bomber Arrows Musketeer Poison
Arrows Musketeer Poison
Arrows Poison
Bomber
Bomber Arrows Musketeer Poison
Bomber Arrows Valkyrie Poison
Musketeer Poison
Arrows Poison
Musketeer
Arrows Musketeer Poison
Arrows Poison Bomber Valkyrie
Arrows Poison Musketeer
Arrows Musketeer Poison
Poison Arrows Musketeer
Poison Arrows Musketeer
Musketeer Poison
Poison Bomber Arrows Musketeer
Arrows Poison
P.E.K.K.A
Arrows Poison
Musketeer
Poison Arrows Musketeer
Arrows
Poison Musketeer Valkyrie
Arrows Bomber Musketeer Poison
Arrows Poison
Musketeer P.E.K.K.A
Musketeer Poison
Musketeer Poison
Poison Musketeer
P.E.K.K.A

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