My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram Cannon Cart Royal Ghost Bandit Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Cannon Cart Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Cannon Cart Bandit
Giant Snowball
Bomber Battle Ram
Zap
Bomber Battle Ram Cannon Cart Bandit
Barbarian Barrel
Bomber Battle Ram Cannon Cart Royal Ghost Bandit Electro Wizard
The Log
Bomber Battle Ram Cannon Cart Bandit
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Battle Ram Cannon Cart Royal Ghost Bandit Electro Wizard Mother Witch
Fireball
Bomber Battle Ram Cannon Cart Bandit Electro Wizard Mother Witch
Poison
Bomber Electro Wizard Mother Witch
Lightning
Battle Ram Cannon Cart Bandit Electro Wizard Mother Witch
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Royal Ghost Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Royal Ghost Bandit Battle Ram Electro Wizard Mother Witch Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Royal Ghost Bandit

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Battle Ram Cannon Cart Bandit
Arrows
Battle Ram Cannon Cart Bandit Mother Witch
Battle Ram
Bandit Bomber Arrows Royal Ghost Electro Wizard Mother Witch
Cannon Cart
Bomber Arrows Royal Ghost Bandit Electro Wizard Mother Witch
Royal Ghost
Battle Ram Cannon Cart Bandit Electro Wizard Mother Witch
Bandit
Battle Ram Bomber Arrows Cannon Cart Royal Ghost Electro Wizard
Electro Wizard
Battle Ram Cannon Cart Royal Ghost Bandit
Mother Witch
Arrows Battle Ram Cannon Cart Royal Ghost

Defense Synergies 0 12

Bomber
Royal Ghost Bandit Electro Wizard
Arrows
Cannon Cart Bandit Mother Witch
Battle Ram
Cannon Cart
Arrows Royal Ghost Bandit Electro Wizard
Royal Ghost
Bomber Cannon Cart Electro Wizard Mother Witch
Bandit
Bomber Arrows Cannon Cart Electro Wizard
Electro Wizard
Bomber Cannon Cart Royal Ghost Bandit
Mother Witch
Arrows Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Bomber Electro Wizard
Cannon Cart Bandit Electro Wizard
Bomber Cannon Cart Bandit Electro Wizard
Cannon Cart Bandit Electro Wizard
Bomber Arrows
Arrows Bomber Cannon Cart Royal Ghost Bandit Electro Wizard Mother Witch
Electro Wizard Arrows
Arrows Cannon Cart Bandit Electro Wizard
Bomber Cannon Cart Royal Ghost Bandit Electro Wizard
Electro Wizard Mother Witch Bomber Arrows Cannon Cart Royal Ghost Bandit
Arrows Electro Wizard
Bomber Cannon Cart Bandit Electro Wizard
Bomber Arrows Cannon Cart Royal Ghost Electro Wizard
Cannon Cart Bandit Electro Wizard
Bandit Electro Wizard
Bomber Arrows Cannon Cart Electro Wizard
Arrows Bomber Cannon Cart Royal Ghost Bandit Electro Wizard
Arrows Bomber Cannon Cart Royal Ghost Bandit Electro Wizard Mother Witch
Cannon Cart Electro Wizard
Bomber Royal Ghost Arrows Cannon Cart Bandit Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Bomber Arrows Cannon Cart Royal Ghost
Bandit Cannon Cart Electro Wizard
Cannon Cart Bandit Electro Wizard
Cannon Cart Bandit
Arrows Mother Witch Electro Wizard
Cannon Cart Bandit Electro Wizard
Cannon Cart
Electro Wizard Cannon Cart Bandit
Cannon Cart
Arrows Electro Wizard
Cannon Cart Bandit
Bomber Cannon Cart
Electro Wizard Bomber Cannon Cart
Arrows Bomber Cannon Cart Royal Ghost Electro Wizard Mother Witch
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost Bandit
Arrows Royal Ghost Bandit Electro Wizard
Arrows Cannon Cart Bandit
Cannon Cart Arrows
Bomber Arrows
Arrows Mother Witch
Bomber Arrows
Arrows
Arrows Bandit
Electro Wizard
Arrows Cannon Cart Bandit Electro Wizard
Arrows
Cannon Cart Bandit
Arrows Cannon Cart Bandit
Arrows Cannon Cart
Bomber Arrows Cannon Cart Bandit
Arrows Cannon Cart Bandit
Arrows
Bomber
Bomber Arrows Bandit Electro Wizard
Bomber Arrows Mother Witch
Arrows
Arrows Cannon Cart
Arrows Mother Witch Bomber
Arrows Royal Ghost Bandit Electro Wizard
Arrows Bandit
Arrows Bandit
Arrows Electro Wizard Mother Witch
Electro Wizard
Bomber Arrows Bandit
Arrows Electro Wizard
Arrows
Electro Wizard Cannon Cart Bandit
Arrows Electro Wizard
Arrows
Cannon Cart Electro Wizard
Arrows Bomber
Arrows
Cannon Cart
Electro Wizard
Electro Wizard
Cannon Cart Royal Ghost Bandit Electro Wizard
Cannon Cart

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