My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Goblin Giant Electro Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Goblin Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Phoenix
Giant Snowball
Bomber Royal Recruits
Zap
Bomber Goblin Giant
Barbarian Barrel
Bomber Royal Recruits Electro Wizard
The Log
Bomber Royal Recruits
Earthquake
Bomber
Arrows
Bomber Royal Recruits
Royal Delivery
Bomber Royal Recruits Electro Wizard
Fireball
Bomber Electro Wizard
Poison
Bomber Royal Recruits Electro Wizard Phoenix
Lightning
Electro Wizard Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Rage Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Tornado Electro Wizard Phoenix Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Tornado

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits Goblin Giant
Arrows
Goblin Giant Phoenix
Royal Recruits
Bomber Electro Wizard
Rage
Goblin Giant Electro Wizard Phoenix
Tornado
Goblin Giant
Goblin Giant
Bomber Arrows Rage Tornado Electro Wizard
Electro Wizard
Royal Recruits Rage Goblin Giant
Phoenix
Arrows Rage

Defense Synergies 0 9

Bomber
Royal Recruits Tornado Electro Wizard
Arrows
Tornado Phoenix
Royal Recruits
Bomber Tornado
Rage
Tornado
Bomber Arrows Royal Recruits Goblin Giant Electro Wizard
Goblin Giant
Tornado Electro Wizard
Electro Wizard
Bomber Tornado Goblin Giant
Phoenix
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits Goblin Giant Electro Wizard
Bomber Royal Recruits Electro Wizard Phoenix
Tornado Bomber Royal Recruits Electro Wizard
Royal Recruits Bomber Electro Wizard Phoenix
Bomber Arrows Royal Recruits Tornado
Arrows Tornado Bomber Electro Wizard
Tornado Electro Wizard Arrows Phoenix
Arrows Royal Recruits Goblin Giant Electro Wizard Phoenix
Royal Recruits Tornado Phoenix
Tornado Bomber Royal Recruits Electro Wizard Phoenix
Electro Wizard Bomber Arrows Royal Recruits Tornado Goblin Giant
Arrows Tornado Electro Wizard Phoenix
Royal Recruits Bomber Electro Wizard
Bomber Arrows Royal Recruits Tornado Electro Wizard
Royal Recruits Electro Wizard Phoenix
Tornado Royal Recruits Electro Wizard
Bomber Arrows Royal Recruits Tornado Electro Wizard
Arrows Bomber Royal Recruits Tornado Electro Wizard
Arrows Tornado Bomber Royal Recruits Electro Wizard
Royal Recruits Tornado Electro Wizard Phoenix
Bomber Royal Recruits Arrows Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Electro Wizard
Electro Wizard Bomber Arrows Phoenix
Royal Recruits Goblin Giant Electro Wizard
Royal Recruits Tornado Goblin Giant Electro Wizard Phoenix
Royal Recruits Goblin Giant Phoenix
Arrows Tornado Goblin Giant Electro Wizard
Royal Recruits Goblin Giant Electro Wizard Phoenix
Royal Recruits Goblin Giant Phoenix
Royal Recruits Electro Wizard Tornado Phoenix
Royal Recruits Goblin Giant Phoenix
Royal Recruits Phoenix
Royal Recruits Arrows Tornado Goblin Giant Electro Wizard Phoenix
Royal Recruits Goblin Giant
Royal Recruits Bomber
Royal Recruits Electro Wizard Phoenix Bomber Tornado Goblin Giant
Arrows Bomber Royal Recruits Electro Wizard Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Tornado Electro Wizard
Arrows Goblin Giant
Arrows Royal Recruits
Bomber Arrows
Arrows Tornado Goblin Giant
Bomber Arrows Tornado
Arrows Tornado
Arrows Tornado
Tornado Electro Wizard
Arrows Royal Recruits Tornado Electro Wizard
Arrows Tornado
Arrows
Arrows
Bomber Arrows
Arrows Royal Recruits
Arrows Tornado
Bomber
Bomber Arrows Electro Wizard
Bomber Arrows Tornado
Arrows Tornado
Tornado
Arrows Royal Recruits
Arrows Tornado Bomber
Arrows Tornado Electro Wizard
Arrows Tornado
Arrows Tornado
Arrows Tornado Electro Wizard
Electro Wizard
Bomber Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Royal Recruits
Arrows Tornado Electro Wizard
Arrows
Electro Wizard
Arrows Bomber
Arrows Tornado
Royal Recruits
Royal Recruits Tornado Electro Wizard
Tornado Electro Wizard
Royal Recruits Tornado Goblin Giant Electro Wizard

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