My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Goblin Hut Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Hog Rider Goblin Hut Witch
Zap
Bomber Goblin Hut Witch
Barbarian Barrel
Bomber Valkyrie Goblin Hut Wizard Witch
The Log
Bomber Hog Rider Goblin Hut Witch
Earthquake
Bomber Hog Rider Goblin Hut Witch
Arrows
Bomber Goblin Hut Witch
Royal Delivery
Bomber Valkyrie Hog Rider Goblin Hut Wizard Witch P.E.K.K.A
Fireball
Bomber Hog Rider Goblin Hut Wizard Witch
Poison
Bomber Goblin Hut Wizard Witch
Lightning
Valkyrie Goblin Hut Wizard Witch
Rocket
Valkyrie Hog Rider Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Valkyrie Hog Rider Goblin Hut Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Valkyrie Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Hog Rider P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A
Valkyrie
Hog Rider Bomber Goblin Hut Wizard Witch P.E.K.K.A
Hog Rider
Arrows Valkyrie Bomber Goblin Hut Wizard Witch
Goblin Hut
Valkyrie Hog Rider
Wizard
Valkyrie Hog Rider P.E.K.K.A
Witch
Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Bomber Valkyrie Wizard Witch

Defense Synergies 0 11

Bomber
Valkyrie P.E.K.K.A
Arrows
Valkyrie Goblin Hut P.E.K.K.A
Valkyrie
Bomber Arrows Goblin Hut Wizard Witch P.E.K.K.A
Hog Rider
Goblin Hut
Arrows Valkyrie Wizard
Wizard
Valkyrie Goblin Hut P.E.K.K.A
Witch
Valkyrie
P.E.K.K.A
Bomber Arrows Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Goblin Hut Wizard
P.E.K.K.A Valkyrie Goblin Hut Witch
Goblin Hut Witch P.E.K.K.A Bomber Valkyrie
Goblin Hut Witch P.E.K.K.A Valkyrie
Bomber Arrows Valkyrie P.E.K.K.A
Arrows Bomber Valkyrie
Arrows Goblin Hut Wizard Witch
Arrows Valkyrie P.E.K.K.A
Witch P.E.K.K.A Goblin Hut
Bomber Valkyrie
Valkyrie Witch Bomber Arrows Goblin Hut Wizard
Arrows Goblin Hut Wizard Witch
Goblin Hut P.E.K.K.A Bomber Valkyrie Wizard Witch
Bomber Valkyrie Wizard Arrows Goblin Hut Witch P.E.K.K.A
P.E.K.K.A Goblin Hut
Goblin Hut P.E.K.K.A
Wizard Bomber Arrows Valkyrie Goblin Hut Witch P.E.K.K.A
Arrows Bomber Valkyrie Goblin Hut Wizard Witch
Arrows Valkyrie Wizard Witch Bomber Goblin Hut
P.E.K.K.A Goblin Hut
Bomber Valkyrie Wizard Arrows Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Hut Witch P.E.K.K.A
Bomber Arrows Valkyrie Wizard
P.E.K.K.A Valkyrie Goblin Hut Witch
Valkyrie P.E.K.K.A
P.E.K.K.A Valkyrie Goblin Hut Witch
Arrows Wizard Goblin Hut Witch
P.E.K.K.A Valkyrie Goblin Hut Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Goblin Hut Witch
Witch P.E.K.K.A Goblin Hut
P.E.K.K.A Valkyrie Goblin Hut Witch
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Valkyrie Wizard Witch
Wizard Bomber Valkyrie Witch
Goblin Hut Witch Bomber Valkyrie P.E.K.K.A
Arrows Valkyrie Bomber Goblin Hut Wizard Witch P.E.K.K.A
Bomber Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows Goblin Hut
Arrows Valkyrie
Bomber Wizard Arrows Valkyrie
Arrows Wizard Witch
Bomber Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Goblin Hut
Arrows
Arrows Goblin Hut
Bomber Arrows Goblin Hut Wizard Witch
Arrows Goblin Hut Wizard
Arrows
Bomber
Bomber Arrows Wizard
Bomber Arrows Valkyrie Wizard Witch
Arrows Wizard
Arrows
Arrows Bomber Valkyrie Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Wizard Witch
Goblin Hut Wizard Witch
Bomber Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Goblin Hut Witch
Arrows Wizard Witch
Arrows
Valkyrie Wizard
Arrows Bomber Wizard
Arrows
P.E.K.K.A
Witch
Witch
Witch
P.E.K.K.A
Wizard

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