My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Wall Breakers
Giant Snowball
Bomber Bats Goblin Gang Dart Goblin Wall Breakers
Zap
Bomber Bats Goblin Gang Dart Goblin Wall Breakers
Barbarian Barrel
Bomber Knight Goblin Gang Dart Goblin Wall Breakers
The Log
Bomber Goblin Gang Dart Goblin Mini P.E.K.K.A Wall Breakers
Earthquake
Bomber Goblin Gang
Arrows
Bomber Bats Goblin Gang Dart Goblin Wall Breakers
Royal Delivery
Bomber Bats Knight Goblin Gang Dart Goblin Mini P.E.K.K.A Wall Breakers
Fireball
Bomber Goblin Gang Dart Goblin Wall Breakers
Poison
Bomber Bats Goblin Gang Dart Goblin
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Wall Breakers Arrows Knight Goblin Gang Dart Goblin Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Wall Breakers Arrows

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Mini P.E.K.K.A
Bats
Knight Bomber Mini P.E.K.K.A Wall Breakers
Arrows
Knight Mini P.E.K.K.A Wall Breakers
Knight
Bats Goblin Gang Dart Goblin Wall Breakers Bomber Arrows
Goblin Gang
Knight Dart Goblin Mini P.E.K.K.A
Dart Goblin
Knight Goblin Gang Wall Breakers
Mini P.E.K.K.A
Bomber Bats Arrows Goblin Gang
Wall Breakers
Knight Bats Arrows Dart Goblin

Defense Synergies 4 10

Bomber
Knight Bats Mini P.E.K.K.A
Bats
Knight Bomber Dart Goblin Mini P.E.K.K.A
Arrows
Knight Mini P.E.K.K.A
Knight
Bomber Bats Goblin Gang Dart Goblin Arrows Mini P.E.K.K.A
Goblin Gang
Knight Dart Goblin Mini P.E.K.K.A
Dart Goblin
Knight Bats Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Bats Arrows Knight Goblin Gang Dart Goblin
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Dart Goblin
Mini P.E.K.K.A Bats Knight Goblin Gang Dart Goblin
Goblin Gang Mini P.E.K.K.A Bomber Bats Knight Dart Goblin
Mini P.E.K.K.A Bats Knight Goblin Gang Dart Goblin
Bomber Arrows Mini P.E.K.K.A
Arrows Goblin Gang Bomber Bats Dart Goblin
Bats Dart Goblin Arrows Goblin Gang
Arrows Dart Goblin
Mini P.E.K.K.A Goblin Gang
Knight Goblin Gang Bomber Dart Goblin Mini P.E.K.K.A
Bats Goblin Gang Dart Goblin Bomber Arrows Knight
Arrows Bats Goblin Gang Dart Goblin
Mini P.E.K.K.A Bomber Bats Knight Goblin Gang
Bomber Bats Arrows Goblin Gang Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A Knight Goblin Gang
Goblin Gang Mini P.E.K.K.A
Bomber Bats Arrows Knight Goblin Gang Mini P.E.K.K.A
Arrows Bomber Bats Knight Goblin Gang Dart Goblin
Arrows Bomber Bats Knight Dart Goblin
Mini P.E.K.K.A Dart Goblin
Bomber Goblin Gang Bats Arrows Knight Dart Goblin Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A
Bomber Arrows Knight Goblin Gang Mini P.E.K.K.A
Goblin Gang Bats Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Knight
Knight Goblin Gang Mini P.E.K.K.A
Arrows Bats Goblin Gang Dart Goblin
Goblin Gang Mini P.E.K.K.A Bats Knight Dart Goblin
Mini P.E.K.K.A Knight
Bats Knight Mini P.E.K.K.A
Goblin Gang Dart Goblin
Bats Knight Dart Goblin Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Knight Goblin Gang
Bomber Dart Goblin
Goblin Gang Bomber Bats Knight Dart Goblin Mini P.E.K.K.A
Bats Arrows Bomber Dart Goblin Mini P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin
Bomber Arrows
Arrows Bats Dart Goblin
Bomber Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bats Goblin Gang Mini P.E.K.K.A
Arrows Knight Dart Goblin
Arrows Dart Goblin
Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bomber Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bomber Bats Mini P.E.K.K.A
Bomber Arrows Dart Goblin Mini P.E.K.K.A
Bomber Arrows Dart Goblin
Arrows
Arrows
Arrows Bomber
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Bats Arrows Dart Goblin
Bats Dart Goblin
Mini P.E.K.K.A
Bomber Arrows Dart Goblin
Arrows
Arrows
Bats Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows
Knight Goblin Gang Dart Goblin Mini P.E.K.K.A
Arrows Bomber Dart Goblin
Arrows
Dart Goblin
Bats Goblin Gang Dart Goblin
Bats Dart Goblin
Dart Goblin
Dart Goblin

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