My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Tombstone Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Bomber Bats Tombstone Witch
Zap
Bomber Bats Tombstone Witch
Barbarian Barrel
Bomber Knight Tombstone Witch
The Log
Bomber Tombstone Witch
Earthquake
Bomber Tombstone Witch
Arrows
Bomber Bats Tombstone Witch
Royal Delivery
Bomber Bats Knight Witch P.E.K.K.A
Fireball
Bomber Tombstone Witch
Poison
Bomber Bats Tombstone Witch
Lightning
Knight Tombstone Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Tombstone P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Knight Tombstone Fireball Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight P.E.K.K.A
Bats
Knight Bomber P.E.K.K.A
Arrows
Fireball P.E.K.K.A Knight
Knight
Bats Bomber Arrows Fireball Witch
Tombstone
Fireball
Arrows Knight
Witch
Knight P.E.K.K.A
P.E.K.K.A
Arrows Bomber Bats Witch

Defense Synergies 2 11

Bomber
Knight Bats Tombstone P.E.K.K.A
Bats
Knight Bomber P.E.K.K.A
Arrows
Knight Tombstone Fireball P.E.K.K.A
Knight
Bomber Bats Arrows Fireball Witch
Tombstone
Bomber Arrows Fireball
Fireball
Arrows Knight Tombstone
Witch
Knight
P.E.K.K.A
Bomber Bats Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tombstone Fireball
P.E.K.K.A Bats Knight Tombstone Witch
Witch P.E.K.K.A Bomber Bats Knight Tombstone
Witch P.E.K.K.A Bats Knight Tombstone
Bomber Arrows Tombstone Fireball P.E.K.K.A
Arrows Fireball Bomber Bats
Bats Arrows Tombstone Fireball Witch
Arrows Fireball P.E.K.K.A
Witch P.E.K.K.A Tombstone
Knight Bomber
Bats Witch Bomber Arrows Knight Tombstone Fireball
Arrows Bats Fireball Witch
Tombstone P.E.K.K.A Bomber Bats Knight Fireball Witch
Bomber Fireball Bats Arrows Tombstone Witch P.E.K.K.A
P.E.K.K.A Knight Tombstone
Fireball P.E.K.K.A
Bomber Bats Arrows Knight Tombstone Fireball Witch P.E.K.K.A
Arrows Tombstone Fireball Bomber Bats Knight Witch
Arrows Witch Bomber Bats Knight Tombstone Fireball
P.E.K.K.A
Bomber Bats Arrows Knight Fireball Witch P.E.K.K.A
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Fireball Witch P.E.K.K.A
Fireball Bomber Arrows Knight
Tombstone P.E.K.K.A Bats Knight Witch
P.E.K.K.A Bats Knight Fireball
P.E.K.K.A Knight Tombstone Witch
Arrows Fireball Bats Witch
P.E.K.K.A Bats Knight Tombstone Fireball Witch
P.E.K.K.A Knight
P.E.K.K.A Bats Knight Tombstone Fireball Witch
Witch P.E.K.K.A Tombstone
P.E.K.K.A Bats Knight Tombstone Witch
P.E.K.K.A Arrows Fireball
P.E.K.K.A Knight Tombstone Fireball Witch
Bomber Fireball Witch
Tombstone Witch Bomber Bats Knight Fireball P.E.K.K.A
Bats Arrows Bomber Fireball Witch P.E.K.K.A
Bomber Arrows Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball
Bomber Fireball Arrows
Arrows Fireball Bats Witch
Bomber Arrows Witch
Arrows Fireball
Arrows Fireball
Bats Fireball
Arrows Knight Fireball
Fireball Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Bomber Bats
Bomber Arrows Fireball
Bomber Arrows Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Bomber Fireball Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Bats Arrows Fireball Witch
Bats Fireball Witch
Fireball
Bomber Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Bats Tombstone Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Knight
Arrows Bomber Fireball
Arrows Fireball
P.E.K.K.A
Bats Fireball Witch
Bats Fireball Witch
Fireball Witch
P.E.K.K.A
Fireball

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