My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Barrel
Giant Snowball
Bomber Bats Goblin Barrel
Zap
Bomber Bats Inferno Tower Goblin Barrel
Barbarian Barrel
Bomber Inferno Tower Wizard Goblin Barrel
The Log
Bomber Mini P.E.K.K.A Goblin Barrel
Earthquake
Bomber Inferno Tower Goblin Barrel
Arrows
Bomber Bats Goblin Barrel
Royal Delivery
Bomber Bats Mini P.E.K.K.A Wizard Goblin Barrel
Fireball
Bomber Inferno Tower Wizard Goblin Barrel
Poison
Bomber Bats Inferno Tower Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Goblin Barrel Mini P.E.K.K.A Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Goblin Barrel

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mini P.E.K.K.A Mega Knight
Bats
Mega Knight Bomber Mini P.E.K.K.A Goblin Barrel
Arrows
Mini P.E.K.K.A Goblin Barrel Mega Knight
Mini P.E.K.K.A
Bomber Bats Arrows Wizard Mega Knight
Inferno Tower
Wizard
Mini P.E.K.K.A Mega Knight
Goblin Barrel
Bats Arrows Mega Knight
Mega Knight
Bats Bomber Arrows Mini P.E.K.K.A Wizard Goblin Barrel

Defense Synergies 1 10

Bomber
Bats Mini P.E.K.K.A
Bats
Bomber Mini P.E.K.K.A Inferno Tower Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Bomber Bats Arrows Wizard
Inferno Tower
Bats Arrows Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Goblin Barrel
Mega Knight
Arrows Bats Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Bats Mega Knight
Mini P.E.K.K.A Inferno Tower Mega Knight Bomber Bats
Mini P.E.K.K.A Inferno Tower Bats Mega Knight
Bomber Arrows Mini P.E.K.K.A Mega Knight
Arrows Bomber Bats Mega Knight
Bats Inferno Tower Arrows Wizard
Arrows Inferno Tower Mega Knight
Mini P.E.K.K.A Inferno Tower
Bomber Mini P.E.K.K.A Inferno Tower Mega Knight
Bats Bomber Arrows Wizard Mega Knight
Arrows Inferno Tower Bats Wizard
Mini P.E.K.K.A Inferno Tower Mega Knight Bomber Bats Wizard
Bomber Wizard Mega Knight Bats Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Mega Knight
Inferno Tower Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Bomber Bats Arrows Mini P.E.K.K.A Inferno Tower
Arrows Mega Knight Bomber Bats Wizard
Arrows Wizard Bomber Bats Mega Knight
Mini P.E.K.K.A Inferno Tower
Bomber Wizard Mega Knight Bats Arrows Mini P.E.K.K.A
Inferno Tower Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Inferno Tower
Bomber Arrows Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Bats Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Mega Knight Bats Inferno Tower
Inferno Tower Mini P.E.K.K.A Mega Knight
Arrows Wizard Bats
Mini P.E.K.K.A Bats Inferno Tower
Mini P.E.K.K.A Inferno Tower Mega Knight
Mega Knight Bats Mini P.E.K.K.A Inferno Tower
Inferno Tower
Mega Knight Bats Mini P.E.K.K.A Inferno Tower
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Inferno Tower Wizard
Wizard Bomber Mega Knight
Inferno Tower Bomber Bats Mini P.E.K.K.A
Bats Arrows Mega Knight Bomber Mini P.E.K.K.A Inferno Tower Wizard
Bomber Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Wizard Arrows Mega Knight
Arrows Wizard Bats
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Bomber Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Bomber Bats Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Wizard Mega Knight
Bomber Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Bomber Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Bats Arrows Wizard
Bats Wizard
Mini P.E.K.K.A
Bomber Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Bats
Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard Mega Knight
Arrows Bomber Wizard
Arrows
Mega Knight
Bats
Bats
Mega Knight
Wizard Mega Knight

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