My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Witch Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Barrel Giant Skeleton
Giant Snowball
Bomber Bats Cannon Goblin Barrel Witch
Zap
Bomber Bats Cannon Goblin Barrel Witch
Barbarian Barrel
Bomber Cannon Goblin Barrel Witch Giant Skeleton Magic Archer
The Log
Bomber Cannon Goblin Barrel Witch Giant Skeleton
Earthquake
Bomber Cannon Goblin Barrel Witch
Arrows
Bomber Bats Goblin Barrel Witch
Royal Delivery
Bomber Bats Goblin Barrel Witch Giant Skeleton Magic Archer
Fireball
Bomber Cannon Goblin Barrel Witch Magic Archer
Poison
Bomber Bats Cannon Witch Magic Archer
Lightning
Cannon Witch Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Barbarian Barrel Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Barbarian Barrel Cannon Goblin Barrel Magic Archer Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Barbarian Barrel Cannon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Barbarian Barrel Giant Skeleton
Bats
Giant Skeleton Bomber Barbarian Barrel Goblin Barrel
Cannon
Barbarian Barrel
Bomber Bats Goblin Barrel Giant Skeleton
Goblin Barrel
Bats Barbarian Barrel Giant Skeleton
Witch
Giant Skeleton
Giant Skeleton
Bats Bomber Barbarian Barrel Goblin Barrel Witch Magic Archer
Magic Archer
Giant Skeleton

Defense Synergies 0 14

Bomber
Bats Cannon Barbarian Barrel
Bats
Bomber Cannon Barbarian Barrel Giant Skeleton
Cannon
Bomber Bats Barbarian Barrel Witch Magic Archer
Barbarian Barrel
Bomber Bats Cannon Witch Giant Skeleton Magic Archer
Goblin Barrel
Witch
Cannon Barbarian Barrel Giant Skeleton
Giant Skeleton
Bats Barbarian Barrel Witch Magic Archer
Magic Archer
Cannon Barbarian Barrel Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Barbarian Barrel Magic Archer
Bats Cannon Witch
Cannon Witch Bomber Bats Giant Skeleton
Cannon Witch Bats
Bomber Barbarian Barrel Giant Skeleton
Barbarian Barrel Bomber Bats Cannon Magic Archer
Bats Cannon Witch Magic Archer
Cannon Barbarian Barrel Giant Skeleton Magic Archer
Cannon Witch
Bomber Cannon Barbarian Barrel Giant Skeleton
Bats Witch Bomber Cannon Barbarian Barrel Giant Skeleton Magic Archer
Bats Witch Magic Archer
Cannon Bomber Bats Witch Giant Skeleton
Bomber Bats Cannon Barbarian Barrel Witch Magic Archer
Cannon
Cannon
Bomber Bats Cannon Witch
Cannon Bomber Bats Barbarian Barrel Witch Magic Archer
Barbarian Barrel Witch Bomber Bats Cannon Giant Skeleton Magic Archer
Cannon
Bomber Bats Cannon Barbarian Barrel Witch Giant Skeleton
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Witch Giant Skeleton
Bomber Barbarian Barrel Magic Archer
Giant Skeleton Bats Witch
Giant Skeleton Bats Barbarian Barrel
Giant Skeleton Cannon Witch
Bats Witch Magic Archer
Bats Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Bats Barbarian Barrel Witch Magic Archer
Witch Cannon
Bats Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Cannon Witch
Bomber Cannon Witch Magic Archer
Witch Bomber Bats Barbarian Barrel Giant Skeleton Magic Archer
Bats Bomber Cannon Barbarian Barrel Witch Giant Skeleton Magic Archer
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel Giant Skeleton
Barbarian Barrel Magic Archer
Barbarian Barrel Giant Skeleton Magic Archer
Barbarian Barrel Giant Skeleton
Bomber Barbarian Barrel Magic Archer
Bats Witch Magic Archer
Bomber Witch Magic Archer
Barbarian Barrel Magic Archer
Bats
Barbarian Barrel Magic Archer
Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Bomber Barbarian Barrel Witch Magic Archer
Magic Archer Barbarian Barrel
Barbarian Barrel
Bomber Bats
Bomber Barbarian Barrel Magic Archer
Bomber Barbarian Barrel Witch Magic Archer
Giant Skeleton Magic Archer
Barbarian Barrel
Bomber Barbarian Barrel Witch Magic Archer
Witch
Barbarian Barrel Witch Magic Archer
Witch Magic Archer
Barbarian Barrel Magic Archer
Bats Witch Magic Archer
Bats Witch
Bomber Magic Archer
Magic Archer
Giant Skeleton
Magic Archer
Bats Barbarian Barrel Witch Magic Archer
Witch Magic Archer
Barbarian Barrel
Magic Archer
Bomber Magic Archer
Giant Skeleton
Bats Witch Giant Skeleton Magic Archer
Bats Witch Magic Archer
Barbarian Barrel Witch Giant Skeleton Magic Archer

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