My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Valkyrie Balloon Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Barrel Balloon Prince Bandit
Giant Snowball
Bomber Bats Goblin Barrel Balloon
Zap
Bomber Bats Firecracker Goblin Barrel Balloon Prince Bandit
Barbarian Barrel
Bomber Firecracker Valkyrie Goblin Barrel Bandit
The Log
Bomber Firecracker Goblin Barrel Prince Bandit
Earthquake
Bomber Firecracker Goblin Barrel
Arrows
Bomber Bats Firecracker Goblin Barrel
Royal Delivery
Bomber Bats Firecracker Valkyrie Goblin Barrel Balloon Prince Bandit
Fireball
Bomber Firecracker Goblin Barrel Balloon Bandit
Poison
Bomber Bats Firecracker Balloon
Lightning
Valkyrie Balloon Prince Bandit
Rocket
Valkyrie Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Firecracker Goblin Barrel Bandit Valkyrie Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Firecracker Goblin Barrel

Attack Synergies 6 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Valkyrie Prince Bandit
Bats
Valkyrie Balloon Bomber Firecracker Goblin Barrel Prince Bandit
Firecracker
Bats Valkyrie Goblin Barrel Balloon Prince Bandit
Valkyrie
Bats Goblin Barrel Balloon Prince Bomber Firecracker Bandit
Goblin Barrel
Valkyrie Prince Bats Firecracker Balloon Bandit
Balloon
Bats Valkyrie Firecracker Goblin Barrel Bandit
Prince
Valkyrie Goblin Barrel Bomber Bats Firecracker
Bandit
Bomber Bats Firecracker Valkyrie Goblin Barrel Balloon

Defense Synergies 1 11

Bomber
Bats Valkyrie Bandit
Bats
Bomber Firecracker Valkyrie Prince Bandit
Firecracker
Valkyrie Bats Prince Bandit
Valkyrie
Firecracker Bomber Bats Prince Bandit
Goblin Barrel
Balloon
Prince
Bats Firecracker Valkyrie
Bandit
Bomber Bats Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Valkyrie
Bats Firecracker Valkyrie Prince Bandit
Prince Bomber Bats Valkyrie Bandit
Prince Bats Firecracker Valkyrie Bandit
Bomber Firecracker Valkyrie Prince
Bomber Bats Firecracker Valkyrie Bandit
Bats Firecracker
Valkyrie Bandit
Prince
Bomber Firecracker Valkyrie Prince Bandit
Bats Valkyrie Bomber Firecracker Bandit
Bats Firecracker
Prince Bomber Bats Valkyrie Bandit
Bomber Valkyrie Bats Firecracker Prince
Prince Bandit
Prince Bandit
Bomber Bats Firecracker Valkyrie Prince
Valkyrie Bomber Bats Firecracker Prince Bandit
Valkyrie Bomber Bats Firecracker Bandit
Prince
Bomber Valkyrie Bats Firecracker Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince Bandit
Bandit Bomber Firecracker Valkyrie Prince
Bandit Bats Valkyrie Prince
Valkyrie Prince Bats Bandit
Valkyrie Prince Bandit
Firecracker Bats
Prince Bats Valkyrie Bandit
Valkyrie Prince
Bats Firecracker Valkyrie Prince Bandit
Bats Valkyrie Prince
Valkyrie Prince
Prince Valkyrie Bandit
Bomber Firecracker Valkyrie
Bomber Bats Firecracker Valkyrie Prince
Bats Valkyrie Bomber Firecracker
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Bandit
Firecracker Bandit
Bandit
Firecracker Valkyrie Prince
Bomber Firecracker Valkyrie
Firecracker Bats
Bomber Firecracker
Firecracker
Firecracker Bandit
Bats Prince
Firecracker Valkyrie Prince Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker Prince
Bomber Firecracker Bandit
Firecracker Bandit
Bomber Bats
Bomber Firecracker Prince Bandit
Bomber Firecracker Valkyrie
Prince
Prince
Firecracker Bomber Valkyrie
Firecracker Bandit
Prince Bandit
Firecracker Bandit
Bats Firecracker
Bats Firecracker
Bomber Bandit
Firecracker
Prince
Firecracker
Bats Prince Bandit
Firecracker
Firecracker Valkyrie Prince
Bomber Firecracker
Firecracker Prince
Bats Firecracker
Firecracker Bats
Firecracker Prince Bandit
Prince
Firecracker

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