My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Valkyrie Dark Prince Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Royal Hogs Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Royal Hogs Dark Prince Prince
Giant Snowball
Bomber Bats Goblin Gang Royal Hogs Witch
Zap
Bomber Bats Goblin Gang Royal Hogs Dark Prince Witch Prince
Barbarian Barrel
Bomber Goblin Gang Valkyrie Royal Hogs Dark Prince Witch
The Log
Bomber Goblin Gang Royal Hogs Dark Prince Witch Prince
Earthquake
Bomber Goblin Gang Royal Hogs Witch
Arrows
Bomber Bats Goblin Gang Royal Hogs Witch
Royal Delivery
Bomber Bats Goblin Gang Valkyrie Royal Hogs Dark Prince Witch Prince
Fireball
Bomber Goblin Gang Royal Hogs Witch
Poison
Bomber Bats Goblin Gang Royal Hogs Witch
Lightning
Valkyrie Dark Prince Witch Prince
Rocket
Valkyrie Royal Hogs Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Goblin Gang Valkyrie Dark Prince Royal Hogs Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Goblin Gang Valkyrie

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Valkyrie Royal Hogs Dark Prince Prince
Bats
Valkyrie Bomber Royal Hogs Dark Prince Prince
Goblin Gang
Valkyrie Royal Hogs Dark Prince Prince
Valkyrie
Bats Prince Bomber Goblin Gang Royal Hogs Dark Prince Witch
Royal Hogs
Bomber Bats Goblin Gang Valkyrie Dark Prince
Dark Prince
Prince Bomber Bats Goblin Gang Valkyrie Royal Hogs Witch
Witch
Valkyrie Dark Prince Prince
Prince
Valkyrie Dark Prince Bomber Bats Goblin Gang Witch

Defense Synergies 0 14

Bomber
Bats Valkyrie Dark Prince
Bats
Bomber Valkyrie Dark Prince Prince
Goblin Gang
Valkyrie Dark Prince Prince
Valkyrie
Bomber Bats Goblin Gang Witch Prince
Royal Hogs
Dark Prince
Bomber Bats Goblin Gang Witch Prince
Witch
Valkyrie Dark Prince Prince
Prince
Bats Goblin Gang Valkyrie Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie
Bomber Bats Goblin Gang Valkyrie Dark Prince Witch Prince
Goblin Gang Witch Prince Bomber Bats Valkyrie Dark Prince
Witch Prince Bomber Bats Goblin Gang Valkyrie Dark Prince
Bomber Valkyrie Dark Prince Prince
Goblin Gang Bomber Bats Valkyrie Dark Prince
Bats Goblin Gang Witch
Valkyrie
Witch Goblin Gang Prince
Goblin Gang Bomber Valkyrie Dark Prince Prince
Bats Goblin Gang Valkyrie Witch Bomber Dark Prince
Bats Goblin Gang Witch
Prince Bomber Bats Goblin Gang Valkyrie Dark Prince Witch
Bomber Valkyrie Bats Goblin Gang Dark Prince Witch Prince
Goblin Gang Prince
Goblin Gang Prince
Bomber Bats Goblin Gang Valkyrie Dark Prince Witch Prince
Bomber Bats Goblin Gang Valkyrie Dark Prince Witch Prince
Valkyrie Witch Bomber Bats Dark Prince
Prince
Bomber Goblin Gang Valkyrie Dark Prince Bats Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Dark Prince Witch Prince
Bomber Goblin Gang Valkyrie Prince
Goblin Gang Bats Valkyrie Dark Prince Witch Prince
Goblin Gang Valkyrie Dark Prince Prince Bats
Goblin Gang Valkyrie Dark Prince Witch Prince
Bats Goblin Gang Witch
Goblin Gang Dark Prince Prince Bats Valkyrie Witch
Valkyrie Dark Prince Prince
Bats Valkyrie Dark Prince Witch Prince
Witch Goblin Gang
Bats Valkyrie Dark Prince Witch Prince
Valkyrie Dark Prince Prince
Dark Prince Prince Goblin Gang Valkyrie Witch
Bomber Valkyrie Witch
Goblin Gang Witch Bomber Bats Valkyrie Dark Prince Prince
Bats Valkyrie Bomber Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie Dark Prince Prince
Bomber Valkyrie Dark Prince
Bats Witch
Bomber Witch
Bats Goblin Gang Prince
Valkyrie Dark Prince Prince
Prince
Bomber Witch
Bomber Bats
Bomber Dark Prince Prince
Bomber Valkyrie Witch
Prince
Prince
Bomber Valkyrie Dark Prince Witch
Witch
Witch
Witch Prince
Bats Witch
Bats Witch
Bomber
Prince
Bats Goblin Gang Dark Prince Witch Prince
Witch
Goblin Gang Valkyrie Dark Prince Prince
Bomber
Dark Prince Prince
Bats Goblin Gang Witch
Bats Witch
Dark Prince Witch Prince

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