My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Royal Recruits Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Recruits Goblin Barrel Skeleton Army
Giant Snowball
Bomber Bats Royal Recruits Goblin Barrel Skeleton Army
Zap
Bomber Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Knight Royal Recruits Wizard Goblin Barrel Skeleton Army
The Log
Bomber Royal Recruits Goblin Barrel Skeleton Army
Earthquake
Bomber Goblin Barrel Skeleton Army
Arrows
Bomber Bats Royal Recruits Goblin Barrel Skeleton Army
Royal Delivery
Bomber Bats Knight Royal Recruits Wizard Goblin Barrel Skeleton Army
Fireball
Bomber Wizard Goblin Barrel Skeleton Army
Poison
Bomber Bats Royal Recruits Wizard Skeleton Army
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Royal Recruits Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Knight Goblin Barrel Skeleton Army Tornado Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Knight Goblin Barrel

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Royal Recruits
Bats
Knight Bomber Royal Recruits Goblin Barrel
Knight
Bats Goblin Barrel Bomber Wizard
Royal Recruits
Bomber Bats
Wizard
Tornado Knight
Goblin Barrel
Knight Bats Skeleton Army
Skeleton Army
Goblin Barrel
Tornado
Wizard

Defense Synergies 3 10

Bomber
Knight Bats Royal Recruits Tornado
Bats
Knight Bomber Royal Recruits
Knight
Bomber Bats Wizard Skeleton Army Tornado
Royal Recruits
Bomber Bats Skeleton Army Tornado
Wizard
Tornado Knight Skeleton Army
Goblin Barrel
Skeleton Army
Knight Royal Recruits Wizard
Tornado
Wizard Bomber Knight Royal Recruits

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Royal Recruits Wizard
Skeleton Army Bomber Bats Knight Royal Recruits
Skeleton Army Tornado Bomber Bats Knight Royal Recruits
Royal Recruits Skeleton Army Bomber Bats Knight
Bomber Royal Recruits Skeleton Army Tornado
Skeleton Army Tornado Bomber Bats
Bats Tornado Wizard
Royal Recruits
Royal Recruits Skeleton Army Tornado
Knight Skeleton Army Tornado Bomber Royal Recruits
Bats Skeleton Army Bomber Knight Royal Recruits Wizard Tornado
Bats Wizard Tornado
Royal Recruits Skeleton Army Bomber Bats Knight Wizard
Bomber Wizard Skeleton Army Bats Royal Recruits Tornado
Royal Recruits Skeleton Army Knight
Skeleton Army Tornado Royal Recruits
Wizard Bomber Bats Knight Royal Recruits Skeleton Army Tornado
Bomber Bats Knight Royal Recruits Wizard Skeleton Army Tornado
Wizard Tornado Bomber Bats Knight Royal Recruits
Royal Recruits Tornado
Bomber Royal Recruits Wizard Skeleton Army Bats Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Skeleton Army
Bomber Knight Wizard
Royal Recruits Skeleton Army Bats Knight
Royal Recruits Skeleton Army Bats Knight Tornado
Royal Recruits Knight Skeleton Army
Wizard Bats Tornado
Royal Recruits Skeleton Army Bats Knight
Knight Royal Recruits Skeleton Army
Royal Recruits Bats Knight Skeleton Army Tornado
Royal Recruits Skeleton Army
Bats Knight Royal Recruits
Royal Recruits Skeleton Army Tornado
Royal Recruits Skeleton Army Knight Wizard
Royal Recruits Wizard Bomber Skeleton Army
Royal Recruits Skeleton Army Bomber Bats Knight Tornado
Bats Bomber Royal Recruits Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Recruits
Tornado
Knight Royal Recruits
Bomber Wizard
Wizard Bats Tornado
Bomber Wizard Tornado
Wizard Tornado
Wizard Tornado
Bats Tornado
Knight Royal Recruits Wizard Tornado
Wizard Tornado
Knight
Bomber Wizard
Royal Recruits Wizard
Tornado
Bomber Bats
Bomber Wizard
Bomber Wizard Tornado
Wizard Tornado
Tornado
Royal Recruits
Tornado Bomber Wizard
Wizard Tornado
Wizard Tornado
Tornado
Bats Wizard Tornado
Bats Wizard
Bomber Wizard
Wizard
Bats Royal Recruits Skeleton Army
Wizard Tornado
Knight Wizard
Bomber Wizard
Tornado
Royal Recruits
Bats Royal Recruits Tornado
Bats Tornado
Royal Recruits Tornado

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