My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Wall Breakers Prince
Giant Snowball
Bomber Bats Wall Breakers Witch
Zap
Bomber Bats Wall Breakers Witch Prince
Barbarian Barrel
Bomber Wall Breakers Witch
The Log
Bomber Wall Breakers Witch Prince
Earthquake
Bomber Witch
Arrows
Bomber Bats Wall Breakers Witch
Royal Delivery
Bomber Bats Wall Breakers Witch Prince P.E.K.K.A
Fireball
Bomber Wall Breakers Witch
Poison
Bomber Bats Witch
Lightning
Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Wall Breakers Fireball Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Zap Wall Breakers

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Prince P.E.K.K.A
Bats
Bomber Zap Wall Breakers Prince P.E.K.K.A
Zap
Fireball Prince P.E.K.K.A Bomber Bats Wall Breakers Witch
Fireball
Zap Wall Breakers
Wall Breakers
Bats Zap Fireball
Witch
Zap Prince P.E.K.K.A
Prince
Zap Bomber Bats Witch
P.E.K.K.A
Zap Bomber Bats Witch

Defense Synergies 1 10

Bomber
Bats Zap P.E.K.K.A
Bats
Bomber Zap Prince P.E.K.K.A
Zap
Fireball Bomber Bats Witch Prince P.E.K.K.A
Fireball
Zap
Wall Breakers
Witch
Zap Prince
Prince
Bats Zap Witch
P.E.K.K.A
Bomber Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball
P.E.K.K.A Bats Zap Witch Prince
Witch Prince P.E.K.K.A Bomber Bats
Witch Prince P.E.K.K.A Bats
Bomber Fireball Prince P.E.K.K.A
Fireball Bomber Bats Zap
Bats Zap Fireball Witch
Zap Fireball P.E.K.K.A
Witch P.E.K.K.A Prince
Bomber Prince
Bats Witch Bomber Zap Fireball
Bats Zap Fireball Witch
Prince P.E.K.K.A Bomber Bats Zap Fireball Witch
Bomber Fireball Bats Zap Witch Prince P.E.K.K.A
P.E.K.K.A Prince
Zap Fireball Prince P.E.K.K.A
Bomber Bats Fireball Witch Prince P.E.K.K.A
Fireball Bomber Bats Zap Witch Prince
Zap Witch Bomber Bats Fireball
P.E.K.K.A Prince
Bomber Bats Fireball Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Witch Prince P.E.K.K.A
Fireball Bomber Zap Prince
P.E.K.K.A Bats Zap Witch Prince
Prince P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Witch Prince
Fireball Bats Zap Witch
Prince P.E.K.K.A Bats Fireball Witch
P.E.K.K.A Prince
Zap P.E.K.K.A Bats Fireball Witch Prince
Witch P.E.K.K.A
P.E.K.K.A Bats Witch Prince
P.E.K.K.A Zap Fireball Prince
Prince P.E.K.K.A Fireball Witch
Bomber Fireball Witch
Witch Bomber Bats Zap Fireball Prince P.E.K.K.A
Bats Bomber Zap Fireball Witch P.E.K.K.A
Bomber Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball Prince
Bomber Fireball Zap
Fireball Bats Zap Witch
Bomber Witch
Fireball Zap
Fireball Zap
Bats Fireball Prince
Zap Fireball Prince
Fireball Zap
Fireball
Fireball
Zap Fireball Prince
Bomber Zap Fireball Witch
Fireball
Fireball
Bomber Bats
Bomber Zap Fireball Prince
Bomber Zap Fireball Witch
Fireball Prince
Fireball
Prince
Zap Fireball
Zap Bomber Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch Prince
Fireball Zap
Bats Zap Fireball Witch
Zap Bats Fireball Witch
Fireball
Bomber Zap Fireball
Zap Fireball
P.E.K.K.A Prince
Fireball
Zap Bats Fireball Witch Prince
Fireball Zap Witch
Fireball
Fireball Prince
Bomber Zap Fireball
Zap Fireball
Prince P.E.K.K.A
Zap Bats Fireball Witch
Bats Zap Fireball Witch
Zap Fireball Witch Prince
Prince P.E.K.K.A
Fireball

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