My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Royal Giant Valkyrie Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Giant
Giant Snowball
Bomber Bats
Zap
Bomber Bats Firecracker Royal Giant Inferno Tower
Barbarian Barrel
Bomber Firecracker Valkyrie Inferno Tower Magic Archer
The Log
Bomber Firecracker Royal Giant
Earthquake
Bomber Firecracker Inferno Tower
Arrows
Bomber Bats Firecracker
Royal Delivery
Bomber Bats Firecracker Valkyrie Magic Archer
Fireball
Bomber Firecracker Inferno Tower Magic Archer
Poison
Bomber Bats Firecracker Inferno Tower Magic Archer
Lightning
Valkyrie Inferno Tower Magic Archer
Rocket
Valkyrie Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Firecracker Valkyrie Magic Archer Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Firecracker

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Zap Valkyrie
Bats
Royal Giant Valkyrie Bomber Zap Firecracker
Zap
Firecracker Bomber Bats Royal Giant Valkyrie Magic Archer
Firecracker
Zap Royal Giant Bats Valkyrie
Royal Giant
Bomber Bats Firecracker Zap Magic Archer
Valkyrie
Bats Bomber Zap Firecracker Magic Archer
Inferno Tower
Magic Archer
Zap Royal Giant Valkyrie

Defense Synergies 1 14

Bomber
Bats Zap Valkyrie
Bats
Bomber Zap Firecracker Valkyrie Inferno Tower
Zap
Bomber Bats Firecracker Valkyrie Inferno Tower Magic Archer
Firecracker
Valkyrie Bats Zap Inferno Tower
Royal Giant
Valkyrie
Firecracker Bomber Bats Zap Inferno Tower Magic Archer
Inferno Tower
Bats Zap Firecracker Valkyrie
Magic Archer
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker Valkyrie Inferno Tower Magic Archer
Inferno Tower Bats Zap Firecracker Valkyrie
Inferno Tower Bomber Bats Valkyrie
Inferno Tower Bats Firecracker Valkyrie
Bomber Firecracker Valkyrie
Bomber Bats Zap Firecracker Valkyrie Magic Archer
Bats Inferno Tower Zap Firecracker Magic Archer
Zap Valkyrie Inferno Tower Magic Archer
Inferno Tower
Bomber Firecracker Valkyrie Inferno Tower
Bats Valkyrie Bomber Zap Firecracker Magic Archer
Inferno Tower Bats Zap Firecracker Magic Archer
Inferno Tower Bomber Bats Zap Valkyrie
Bomber Valkyrie Bats Zap Firecracker Magic Archer
Inferno Tower
Inferno Tower Zap
Bomber Bats Firecracker Valkyrie Inferno Tower
Valkyrie Bomber Bats Zap Firecracker Magic Archer
Zap Valkyrie Bomber Bats Firecracker Magic Archer
Inferno Tower
Bomber Valkyrie Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Inferno Tower
Bomber Zap Firecracker Valkyrie Magic Archer
Bats Zap Valkyrie Inferno Tower
Valkyrie Bats Zap Inferno Tower
Inferno Tower Valkyrie
Firecracker Bats Zap Magic Archer
Bats Valkyrie Inferno Tower
Inferno Tower Valkyrie
Zap Bats Firecracker Valkyrie Inferno Tower Magic Archer
Inferno Tower
Bats Valkyrie Inferno Tower
Zap Valkyrie
Valkyrie Inferno Tower
Bomber Firecracker Valkyrie Magic Archer
Inferno Tower Bomber Bats Zap Firecracker Valkyrie Magic Archer
Bats Valkyrie Bomber Zap Firecracker Inferno Tower Magic Archer
Bomber Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie
Firecracker Zap Magic Archer
Magic Archer
Firecracker Valkyrie
Bomber Zap Firecracker Valkyrie Magic Archer
Firecracker Bats Zap Magic Archer
Bomber Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker
Bats
Firecracker Zap Valkyrie Magic Archer
Zap Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Bomber Zap Firecracker Magic Archer
Magic Archer Firecracker
Bomber Bats
Bomber Zap Firecracker Magic Archer
Bomber Zap Firecracker Valkyrie Magic Archer
Magic Archer
Zap
Zap Firecracker Bomber Valkyrie Magic Archer
Firecracker Zap Magic Archer
Zap Magic Archer
Zap Firecracker Magic Archer
Bats Zap Firecracker Magic Archer
Zap Bats Firecracker
Bomber Zap Magic Archer
Zap Firecracker Magic Archer
Firecracker Magic Archer
Zap Bats Magic Archer
Zap Firecracker Magic Archer
Firecracker Valkyrie Magic Archer
Bomber Zap Firecracker Magic Archer
Zap
Firecracker
Zap Bats Firecracker Magic Archer
Firecracker Bats Zap Magic Archer
Zap Firecracker Magic Archer
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: