My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Skeleton Army
Giant Snowball
Bomber Cannon Dart Goblin Guards Skeleton Army Witch
Zap
Bomber Cannon Dart Goblin Guards Skeleton Army Witch
Barbarian Barrel
Bomber Cannon Dart Goblin Bomb Tower Wizard Guards Skeleton Army Witch
The Log
Bomber Cannon Dart Goblin Guards Skeleton Army Witch
Earthquake
Bomber Cannon Bomb Tower Guards Skeleton Army Witch
Arrows
Bomber Dart Goblin Guards Skeleton Army Witch
Royal Delivery
Bomber Dart Goblin Wizard Guards Skeleton Army Witch
Fireball
Bomber Cannon Dart Goblin Bomb Tower Wizard Skeleton Army Witch
Poison
Bomber Cannon Dart Goblin Bomb Tower Wizard Guards Skeleton Army Witch
Lightning
Cannon Bomb Tower Wizard Witch
Rocket
Bomb Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Bomb Tower Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Cannon Dart Goblin Guards Skeleton Army Bomb Tower Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Cannon Dart Goblin Guards

Attack Synergies 0 0

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Cannon
Dart Goblin
Bomb Tower
Wizard
Guards
Skeleton Army
Witch

Defense Synergies 0 15

Bomber
Cannon Guards
Cannon
Bomber Dart Goblin Wizard Guards Skeleton Army Witch
Dart Goblin
Cannon Bomb Tower Guards Skeleton Army
Bomb Tower
Dart Goblin Skeleton Army
Wizard
Cannon Guards Skeleton Army
Guards
Bomber Cannon Dart Goblin Wizard Skeleton Army Witch
Skeleton Army
Cannon Dart Goblin Bomb Tower Wizard Guards
Witch
Cannon Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Dart Goblin Wizard
Bomb Tower Skeleton Army Cannon Dart Goblin Witch
Cannon Bomb Tower Skeleton Army Witch Bomber Dart Goblin
Cannon Bomb Tower Skeleton Army Witch Dart Goblin Guards
Bomber Bomb Tower Skeleton Army
Skeleton Army Bomber Cannon Dart Goblin Bomb Tower Guards
Dart Goblin Cannon Bomb Tower Wizard Witch
Cannon Dart Goblin Bomb Tower
Cannon Witch Bomb Tower Skeleton Army
Guards Skeleton Army Bomber Cannon Dart Goblin
Dart Goblin Guards Skeleton Army Witch Bomber Cannon Bomb Tower Wizard
Dart Goblin Wizard Witch
Cannon Bomb Tower Skeleton Army Bomber Wizard Guards Witch
Bomber Bomb Tower Wizard Skeleton Army Cannon Dart Goblin Guards Witch
Skeleton Army Cannon Bomb Tower
Bomb Tower Skeleton Army Cannon
Bomb Tower Wizard Bomber Cannon Skeleton Army Witch
Cannon Bomb Tower Bomber Dart Goblin Wizard Guards Skeleton Army Witch
Bomb Tower Wizard Witch Bomber Cannon Dart Goblin Guards
Cannon Dart Goblin Bomb Tower
Bomber Wizard Skeleton Army Cannon Dart Goblin Bomb Tower Guards Witch
Cannon Bomb Tower Guards Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Witch
Bomber Bomb Tower Wizard
Guards Skeleton Army Bomb Tower Witch
Guards Skeleton Army
Cannon Guards Skeleton Army Witch
Wizard Dart Goblin Bomb Tower Witch
Guards Skeleton Army Dart Goblin Bomb Tower Witch
Bomb Tower Skeleton Army
Bomb Tower Skeleton Army Witch
Witch Cannon Dart Goblin Guards Skeleton Army
Dart Goblin Bomb Tower Guards Witch
Skeleton Army Guards
Skeleton Army Cannon Bomb Tower Wizard Guards Witch
Wizard Bomber Cannon Dart Goblin Bomb Tower Skeleton Army Witch
Guards Skeleton Army Witch Bomber Dart Goblin Bomb Tower
Bomber Cannon Dart Goblin Bomb Tower Wizard Witch
Bomber Cannon Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards
Dart Goblin
Dart Goblin
Dart Goblin Guards
Bomber Wizard
Wizard Dart Goblin Witch
Bomber Dart Goblin Wizard Witch
Dart Goblin Wizard
Dart Goblin Wizard
Guards
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin
Dart Goblin
Dart Goblin
Bomber Dart Goblin Wizard Witch
Dart Goblin Wizard
Bomber
Bomber Dart Goblin Wizard
Bomber Dart Goblin Wizard Witch
Wizard
Bomber Wizard Witch
Witch
Dart Goblin Wizard Witch
Wizard Witch
Dart Goblin
Dart Goblin Wizard Witch
Dart Goblin Wizard Guards Witch
Bomber Dart Goblin Wizard
Wizard
Dart Goblin Guards Skeleton Army Witch
Dart Goblin Wizard Witch
Dart Goblin Wizard
Bomber Dart Goblin Wizard
Dart Goblin
Dart Goblin Guards Witch
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: