My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Flying Machine Electro Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Barbarian Barrel Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Cannon Flying Machine
Zap
Bomber Cannon Flying Machine
Barbarian Barrel
Bomber Cannon
The Log
Bomber Cannon
Earthquake
Bomber Cannon
Arrows
Bomber Flying Machine
Royal Delivery
Bomber Flying Machine
Fireball
Bomber Cannon Flying Machine
Poison
Bomber Cannon Flying Machine
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Barbarian Barrel Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Barbarian Barrel Cannon Tornado Flying Machine Golden Knight Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Barbarian Barrel Cannon Tornado

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Barbarian Barrel
Cannon
Flying Machine
Barbarian Barrel Golden Knight
Barbarian Barrel
Bomber Flying Machine Tornado Electro Giant
Tornado
Electro Giant Barbarian Barrel
Lightning
Electro Giant
Electro Giant
Tornado Lightning Golden Knight Barbarian Barrel
Golden Knight
Electro Giant Flying Machine

Defense Synergies 0 14

Bomber
Cannon Barbarian Barrel Tornado Electro Giant Golden Knight
Cannon
Bomber Flying Machine Barbarian Barrel Electro Giant
Flying Machine
Cannon Barbarian Barrel Golden Knight
Barbarian Barrel
Bomber Cannon Flying Machine Tornado Electro Giant
Tornado
Bomber Barbarian Barrel Electro Giant
Lightning
Electro Giant
Bomber Cannon Barbarian Barrel Tornado Golden Knight
Golden Knight
Bomber Flying Machine Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Cannon Flying Machine Barbarian Barrel Golden Knight
Cannon Flying Machine
Cannon Tornado Bomber Lightning
Cannon
Lightning Bomber Barbarian Barrel Tornado
Barbarian Barrel Tornado Bomber Cannon Flying Machine
Tornado Lightning Cannon Flying Machine
Lightning Cannon Flying Machine Barbarian Barrel Electro Giant Golden Knight
Cannon Tornado
Tornado Bomber Cannon Barbarian Barrel
Bomber Cannon Flying Machine Barbarian Barrel Tornado Electro Giant
Flying Machine Tornado
Cannon Bomber Flying Machine Lightning
Bomber Cannon Barbarian Barrel Tornado Golden Knight
Cannon
Tornado Cannon Lightning Electro Giant
Bomber Cannon Tornado
Cannon Bomber Flying Machine Barbarian Barrel Tornado Golden Knight
Barbarian Barrel Tornado Bomber Cannon Flying Machine
Cannon Tornado
Bomber Cannon Flying Machine Barbarian Barrel Electro Giant
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Electro Giant
Bomber Flying Machine Barbarian Barrel Lightning
Lightning Golden Knight
Lightning Barbarian Barrel Tornado
Cannon
Electro Giant Flying Machine Tornado
Flying Machine Lightning
Lightning Flying Machine Barbarian Barrel Tornado
Cannon
Flying Machine Golden Knight
Lightning Tornado Electro Giant
Lightning Cannon Golden Knight
Bomber Cannon Flying Machine Electro Giant
Electro Giant Bomber Flying Machine Barbarian Barrel Tornado Lightning Golden Knight
Bomber Cannon Flying Machine Barbarian Barrel Electro Giant Golden Knight
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine Barbarian Barrel Golden Knight
Flying Machine Barbarian Barrel Tornado Golden Knight
Lightning Flying Machine Barbarian Barrel
Lightning Flying Machine Barbarian Barrel
Bomber Barbarian Barrel
Electro Giant Flying Machine Tornado
Bomber Flying Machine Tornado
Flying Machine Barbarian Barrel Tornado Lightning
Flying Machine Tornado Lightning Golden Knight
Lightning Tornado
Lightning Flying Machine Barbarian Barrel Tornado Golden Knight
Lightning Flying Machine Tornado
Flying Machine Lightning Barbarian Barrel Golden Knight
Lightning Flying Machine Barbarian Barrel
Lightning Flying Machine Barbarian Barrel
Lightning Bomber Flying Machine Barbarian Barrel Golden Knight
Lightning Flying Machine Barbarian Barrel
Lightning Barbarian Barrel Tornado
Bomber Lightning
Lightning Bomber Flying Machine Barbarian Barrel
Lightning Bomber Flying Machine Barbarian Barrel Tornado Electro Giant Golden Knight
Lightning
Lightning Tornado
Tornado Lightning
Lightning Flying Machine Barbarian Barrel
Tornado Electro Giant Bomber Barbarian Barrel
Flying Machine Barbarian Barrel Tornado Lightning Golden Knight
Lightning Flying Machine Tornado Golden Knight
Lightning Barbarian Barrel Tornado Golden Knight
Lightning Flying Machine Tornado Electro Giant
Lightning Flying Machine Electro Giant
Lightning
Lightning Bomber
Lightning
Lightning
Lightning Flying Machine Barbarian Barrel
Lightning Flying Machine Tornado
Barbarian Barrel
Lightning Flying Machine
Bomber Flying Machine Lightning
Lightning Tornado Electro Giant
Flying Machine
Electro Giant Flying Machine Tornado Lightning Golden Knight
Flying Machine Tornado Lightning
Lightning Flying Machine Barbarian Barrel Tornado Electro Giant Golden Knight
Lightning

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