My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Skeleton Army Clone
Giant Snowball
Bomber Skeleton Army Clone
Zap
Bomber Skeleton Army Clone
Barbarian Barrel
Bomber Elixir Golem Skeleton Army Clone
The Log
Bomber Elixir Golem Skeleton Army Clone
Earthquake
Bomber Elixir Golem Skeleton Army Clone
Arrows
Bomber Skeleton Army Clone
Royal Delivery
Bomber Elixir Golem Skeleton Army Clone
Fireball
Bomber Elixir Golem Skeleton Army Clone
Poison
Bomber Elixir Golem Skeleton Army Clone
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Clone Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber The Log Elixir Golem Skeleton Army Clone Tornado Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber The Log Elixir Golem

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem
Elixir Golem
Bomber Mirror Tornado The Log
Mirror
The Log Elixir Golem Skeleton Army Tornado
Skeleton Army
Clone Mirror
Clone
Skeleton Army
Tornado
Elixir Golem Mirror The Log
The Log
Mirror Elixir Golem Tornado
Goblinstein

Defense Synergies 2 5

Bomber
Tornado The Log
Elixir Golem
Mirror
Skeleton Army Tornado The Log
Skeleton Army
Mirror The Log
Clone
Tornado
Mirror Bomber The Log
The Log
Bomber Mirror Skeleton Army Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log
Skeleton Army Bomber The Log
Skeleton Army Tornado Bomber
Skeleton Army Bomber
Bomber Skeleton Army Tornado The Log
Skeleton Army Tornado The Log Bomber
Tornado
The Log
Skeleton Army Tornado
Skeleton Army Tornado Bomber
Skeleton Army Bomber Tornado The Log
Tornado
Skeleton Army Bomber The Log
Bomber Skeleton Army Tornado The Log
Skeleton Army
Skeleton Army Tornado The Log
Bomber Skeleton Army Tornado
Bomber Skeleton Army Tornado The Log
Tornado The Log Bomber
Tornado
Bomber Skeleton Army The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Bomber The Log
Skeleton Army The Log
Skeleton Army Tornado The Log
Skeleton Army
Tornado
Skeleton Army
Skeleton Army
Skeleton Army Tornado The Log
Skeleton Army
Skeleton Army Tornado The Log
Skeleton Army
Bomber Skeleton Army
Skeleton Army Bomber Tornado The Log
Bomber The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log
The Log
The Log
Bomber The Log
Tornado
Bomber Tornado The Log
The Log Tornado
The Log Tornado
Tornado
Tornado The Log
Tornado
The Log
The Log
Bomber The Log
The Log
Tornado
Bomber
Bomber The Log
Bomber Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Bomber
The Log Tornado
Tornado The Log
Tornado The Log
Tornado
Bomber The Log
The Log
Skeleton Army
Tornado
The Log
The Log Bomber
Tornado
Tornado The Log
Tornado
Tornado The Log

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