My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Three Musketeers Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Three Musketeers Rune Giant Fisherman Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Three Musketeers Fisherman
Giant Snowball
Bomber Musketeer Three Musketeers Fisherman
Zap
Bomber Three Musketeers Fisherman
Barbarian Barrel
Bomber Musketeer Three Musketeers
The Log
Bomber Musketeer Three Musketeers Fisherman
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Musketeer Three Musketeers Fisherman
Fireball
Bomber Musketeer Three Musketeers Fisherman
Poison
Bomber Musketeer Three Musketeers Fisherman
Lightning
Musketeer Three Musketeers Fisherman Archer Queen
Rocket
Musketeer Three Musketeers Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Fisherman Fireball Musketeer Rune Giant Goblin Machine Archer Queen Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Fisherman Fireball Musketeer

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Fireball
Archer Queen
Musketeer
Rune Giant Fisherman
Three Musketeers
Rune Giant
Musketeer
Fisherman
Musketeer
Goblin Machine
Archer Queen
Fireball

Defense Synergies 0 3

Bomber
Fisherman
Fireball
Musketeer
Musketeer
Fireball Fisherman
Three Musketeers
Rune Giant
Fisherman
Bomber Musketeer
Goblin Machine
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer
Musketeer Three Musketeers Fisherman
Three Musketeers Fisherman Bomber Musketeer
Three Musketeers Musketeer Fisherman
Bomber Fireball
Fireball Bomber Musketeer
Musketeer Three Musketeers Fireball
Fireball Musketeer
Three Musketeers Musketeer Fisherman Archer Queen
Bomber Musketeer Fisherman
Bomber Fireball Musketeer Fisherman
Musketeer Three Musketeers Fireball
Bomber Fireball Musketeer Three Musketeers
Bomber Fireball Three Musketeers
Three Musketeers
Fireball Three Musketeers Fisherman
Three Musketeers Bomber Fireball Musketeer Fisherman
Fireball Bomber Musketeer Three Musketeers Fisherman
Bomber Fireball Musketeer Fisherman
Musketeer Three Musketeers Fisherman
Bomber Fireball Musketeer Fisherman
Fisherman Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Fisherman
Fireball Bomber Musketeer Fisherman
Musketeer Fisherman
Fireball Musketeer Fisherman
Musketeer Three Musketeers Fisherman
Fireball Musketeer Three Musketeers
Fireball Musketeer
Fisherman
Fireball
Musketeer Three Musketeers
Musketeer
Fireball Archer Queen
Fireball Three Musketeers
Bomber Fireball Musketeer Three Musketeers
Bomber Fireball Musketeer Three Musketeers Fisherman Archer Queen
Bomber Fireball Musketeer Archer Queen
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer Fisherman
Fireball
Fireball Musketeer
Bomber Fireball
Fireball Musketeer Goblin Machine
Bomber Musketeer
Fireball
Fireball Fisherman
Fireball Musketeer Three Musketeers Fisherman
Fireball Musketeer Fisherman Goblin Machine
Fireball Musketeer Archer Queen
Fireball Musketeer Three Musketeers Fisherman
Fireball Musketeer Fisherman
Fireball Musketeer Fisherman
Bomber Fireball Musketeer Three Musketeers
Fireball Musketeer Three Musketeers
Fireball Three Musketeers
Bomber Fisherman
Bomber Fireball Musketeer Three Musketeers Fisherman Goblin Machine
Bomber Fireball Goblin Machine
Fireball Musketeer
Fireball
Musketeer Fisherman
Fireball Musketeer
Bomber Fireball Goblin Machine
Fisherman
Fireball Musketeer Fisherman
Fireball Musketeer Fisherman
Fireball Musketeer Fisherman
Fireball Musketeer
Fireball Musketeer
Fireball
Bomber Fireball Musketeer
Fireball
Fireball
Fireball Musketeer
Fireball Musketeer Three Musketeers Archer Queen
Fireball
Fireball Musketeer Three Musketeers
Bomber Fireball Musketeer
Fireball Archer Queen
Musketeer Three Musketeers Archer Queen
Fireball Musketeer Archer Queen
Fireball Musketeer Archer Queen
Fireball Musketeer Archer Queen
Fireball
Fisherman

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: