My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Goblin Cage Valkyrie Ice Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel
Giant Snowball
Bomber Barbarians Goblin Barrel
Zap
Bomber Firecracker Goblin Barrel
Barbarian Barrel
Bomber Firecracker Barbarians Goblin Cage Valkyrie Goblin Barrel Ice Wizard
The Log
Bomber Firecracker Barbarians Goblin Cage Goblin Barrel
Earthquake
Bomber Firecracker Barbarians Goblin Cage Goblin Barrel
Arrows
Bomber Firecracker Goblin Barrel
Royal Delivery
Bomber Firecracker Barbarians Goblin Cage Valkyrie Goblin Barrel Ice Wizard
Fireball
Bomber Firecracker Barbarians Goblin Cage Goblin Barrel Ice Wizard
Poison
Bomber Firecracker Barbarians Goblin Cage Ice Wizard
Lightning
Goblin Cage Valkyrie Ice Wizard
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Goblin Barrel Ice Wizard Goblin Cage Valkyrie Golden Knight Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Firecracker Goblin Barrel Ice Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Cage Valkyrie
Firecracker
Goblin Cage Valkyrie Goblin Barrel
Barbarians
Goblin Cage
Bomber Firecracker Goblin Barrel
Valkyrie
Goblin Barrel Bomber Firecracker
Goblin Barrel
Valkyrie Firecracker Goblin Cage Ice Wizard Golden Knight
Ice Wizard
Goblin Barrel
Golden Knight
Goblin Barrel

Defense Synergies 1 9

Bomber
Goblin Cage Valkyrie Golden Knight
Firecracker
Valkyrie Goblin Cage Ice Wizard Golden Knight
Barbarians
Goblin Cage
Bomber Firecracker Ice Wizard
Valkyrie
Firecracker Bomber Ice Wizard
Goblin Barrel
Ice Wizard
Firecracker Goblin Cage Valkyrie Golden Knight
Golden Knight
Bomber Firecracker Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Goblin Cage Valkyrie Golden Knight
Barbarians Bomber Firecracker Goblin Cage Valkyrie Ice Wizard
Barbarians Goblin Cage Bomber Valkyrie Ice Wizard
Barbarians Goblin Cage Bomber Firecracker Valkyrie Ice Wizard
Bomber Firecracker Barbarians Goblin Cage Valkyrie
Bomber Firecracker Valkyrie Ice Wizard
Firecracker Goblin Cage Ice Wizard
Barbarians Goblin Cage Valkyrie Golden Knight
Barbarians Goblin Cage Ice Wizard
Bomber Firecracker Barbarians Valkyrie Ice Wizard
Barbarians Valkyrie Ice Wizard Bomber Firecracker
Firecracker Ice Wizard
Barbarians Goblin Cage Bomber Valkyrie Ice Wizard
Bomber Valkyrie Firecracker Barbarians Goblin Cage Golden Knight
Barbarians Goblin Cage
Barbarians Goblin Cage
Barbarians Bomber Firecracker Goblin Cage Valkyrie
Goblin Cage Bomber Firecracker Barbarians Valkyrie Ice Wizard Golden Knight
Goblin Cage Valkyrie Bomber Firecracker Barbarians Ice Wizard
Barbarians Goblin Cage
Bomber Valkyrie Firecracker Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Goblin Cage
Bomber Firecracker Valkyrie
Barbarians Goblin Cage Valkyrie Golden Knight
Valkyrie Barbarians Goblin Cage
Barbarians Goblin Cage Valkyrie
Firecracker Ice Wizard
Barbarians Goblin Cage Valkyrie Ice Wizard
Barbarians Goblin Cage Valkyrie
Goblin Cage Firecracker Barbarians Valkyrie
Barbarians Goblin Cage
Barbarians Goblin Cage Valkyrie Golden Knight
Barbarians Goblin Cage Valkyrie
Barbarians Goblin Cage Valkyrie Golden Knight
Bomber Firecracker Barbarians Goblin Cage Valkyrie
Barbarians Bomber Firecracker Goblin Cage Valkyrie Golden Knight
Valkyrie Bomber Firecracker Barbarians Goblin Cage Ice Wizard Golden Knight
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Golden Knight
Firecracker Ice Wizard Golden Knight
Firecracker Barbarians Valkyrie
Bomber Firecracker Valkyrie
Firecracker Ice Wizard
Bomber Firecracker
Firecracker Ice Wizard
Firecracker Golden Knight
Firecracker Valkyrie Golden Knight
Firecracker
Firecracker Golden Knight
Firecracker
Firecracker
Bomber Firecracker Golden Knight
Firecracker
Bomber
Bomber Firecracker
Bomber Firecracker Valkyrie Golden Knight
Barbarians
Firecracker Bomber Valkyrie Ice Wizard
Firecracker Ice Wizard Golden Knight
Golden Knight
Firecracker Golden Knight
Firecracker Ice Wizard
Firecracker
Bomber
Firecracker
Firecracker
Barbarians
Firecracker Ice Wizard
Firecracker Valkyrie
Bomber Firecracker
Firecracker
Firecracker Golden Knight
Firecracker
Firecracker Golden Knight

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