My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Goblin Hut Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs Skeleton Army Prince
Giant Snowball
Bomber Goblin Hut Royal Hogs Skeleton Army
Zap
Bomber Firecracker Goblin Hut Royal Hogs Skeleton Army Prince
Barbarian Barrel
Bomber Firecracker Goblin Hut Royal Hogs Skeleton Army
The Log
Bomber Firecracker Goblin Hut Royal Hogs Skeleton Army Prince
Earthquake
Bomber Firecracker Goblin Hut Royal Hogs Skeleton Army
Arrows
Bomber Firecracker Goblin Hut Royal Hogs Skeleton Army
Royal Delivery
Bomber Firecracker Goblin Hut Royal Hogs Skeleton Army Prince
Fireball
Bomber Firecracker Goblin Hut Royal Hogs Skeleton Army
Poison
Bomber Firecracker Goblin Hut Royal Hogs Skeleton Army
Lightning
Goblin Hut Prince
Rocket
Goblin Hut Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Firecracker Skeleton Army Goblin Hut Royal Hogs Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Firecracker Skeleton Army

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Hogs Prince Mega Knight
Firecracker
Goblin Hut Royal Hogs Mirror Prince Mega Knight
Goblin Hut
Firecracker Royal Hogs Mirror Prince Mega Knight
Royal Hogs
Bomber Firecracker Goblin Hut Mega Knight
Mirror
Firecracker Goblin Hut Skeleton Army
Skeleton Army
Mirror
Prince
Mega Knight Bomber Firecracker Goblin Hut
Mega Knight
Prince Bomber Firecracker Goblin Hut Royal Hogs

Defense Synergies 1 9

Bomber
Firecracker
Goblin Hut Mirror Skeleton Army Prince Mega Knight
Goblin Hut
Firecracker Mirror Skeleton Army
Royal Hogs
Mirror
Skeleton Army Firecracker Goblin Hut Mega Knight
Skeleton Army
Mirror Firecracker Goblin Hut Prince
Prince
Firecracker Skeleton Army
Mega Knight
Firecracker Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Goblin Hut
Skeleton Army Firecracker Goblin Hut Prince Mega Knight
Goblin Hut Skeleton Army Prince Mega Knight Bomber
Goblin Hut Skeleton Army Prince Firecracker Mega Knight
Bomber Firecracker Skeleton Army Prince Mega Knight
Skeleton Army Bomber Firecracker Mega Knight
Firecracker Goblin Hut
Mega Knight
Goblin Hut Skeleton Army Prince
Skeleton Army Bomber Firecracker Prince Mega Knight
Skeleton Army Bomber Firecracker Goblin Hut Mega Knight
Firecracker Goblin Hut
Goblin Hut Skeleton Army Prince Mega Knight Bomber
Bomber Skeleton Army Mega Knight Firecracker Goblin Hut Prince
Skeleton Army Goblin Hut Prince Mega Knight
Skeleton Army Goblin Hut Prince Mega Knight
Mega Knight Bomber Firecracker Goblin Hut Skeleton Army Prince
Mega Knight Bomber Firecracker Goblin Hut Skeleton Army Prince
Bomber Firecracker Goblin Hut Mega Knight
Goblin Hut Prince
Bomber Skeleton Army Mega Knight Firecracker Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Goblin Hut Prince
Bomber Firecracker Prince Mega Knight
Skeleton Army Mega Knight Goblin Hut Prince
Skeleton Army Prince Mega Knight
Goblin Hut Skeleton Army Prince Mega Knight
Firecracker Goblin Hut
Skeleton Army Prince Goblin Hut
Mega Knight Skeleton Army Prince
Mega Knight Firecracker Goblin Hut Skeleton Army Prince
Goblin Hut Skeleton Army
Mega Knight Goblin Hut Prince
Skeleton Army Mega Knight Prince
Skeleton Army Prince Mega Knight
Bomber Firecracker Skeleton Army Mega Knight
Goblin Hut Skeleton Army Bomber Firecracker Prince
Mega Knight Bomber Firecracker Goblin Hut
Bomber Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Goblin Hut
Firecracker Prince
Bomber Firecracker Mega Knight
Firecracker
Bomber Firecracker
Firecracker
Firecracker
Prince
Firecracker Prince
Firecracker
Firecracker Goblin Hut
Firecracker
Firecracker Goblin Hut Prince
Bomber Firecracker Goblin Hut
Firecracker Goblin Hut Mega Knight
Bomber
Bomber Firecracker Prince Mega Knight
Bomber Firecracker Mega Knight
Prince Mega Knight
Prince
Firecracker Bomber Mega Knight
Firecracker
Prince Mega Knight
Firecracker
Firecracker
Firecracker Goblin Hut
Bomber Mega Knight
Firecracker
Prince Mega Knight
Firecracker
Goblin Hut Skeleton Army Prince
Firecracker
Firecracker Prince Mega Knight
Bomber Firecracker
Firecracker Prince Mega Knight
Firecracker
Firecracker
Firecracker Prince Mega Knight
Prince
Firecracker Mega Knight

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