My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Valkyrie Balloon Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Balloon Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Balloon Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Balloon Bandit Ram Rider
Giant Snowball
Bomber Wall Breakers Balloon Ram Rider
Zap
Bomber Firecracker Wall Breakers Balloon Bandit Ram Rider
Barbarian Barrel
Bomber Firecracker Valkyrie Wall Breakers Bandit
The Log
Bomber Firecracker Wall Breakers Bandit Ram Rider
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker Wall Breakers
Royal Delivery
Bomber Firecracker Valkyrie Wall Breakers Balloon Bandit Ram Rider
Fireball
Bomber Firecracker Wall Breakers Balloon Bandit Ram Rider
Poison
Bomber Firecracker Balloon
Lightning
Valkyrie Balloon Bandit Ram Rider
Rocket
Valkyrie Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Rage Firecracker Bandit Valkyrie Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Wall Breakers Rage Firecracker

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Bandit Ram Rider
Firecracker
Valkyrie Wall Breakers Balloon Bandit Ram Rider
Valkyrie
Balloon Bomber Firecracker Wall Breakers Bandit Ram Rider
Wall Breakers
Firecracker Valkyrie Balloon
Rage
Balloon
Balloon
Valkyrie Rage Firecracker Wall Breakers Bandit
Bandit
Bomber Firecracker Valkyrie Balloon Ram Rider
Ram Rider
Bomber Firecracker Valkyrie Bandit

Defense Synergies 1 5

Bomber
Valkyrie Bandit
Firecracker
Valkyrie Bandit
Valkyrie
Firecracker Bomber Bandit
Wall Breakers
Rage
Balloon
Bandit
Bomber Firecracker Valkyrie Ram Rider
Ram Rider
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Valkyrie Ram Rider
Firecracker Valkyrie Bandit Ram Rider
Ram Rider Bomber Valkyrie Bandit
Firecracker Valkyrie Bandit Ram Rider
Bomber Firecracker Valkyrie
Bomber Firecracker Valkyrie Bandit
Ram Rider Firecracker
Valkyrie Bandit Ram Rider
Bomber Firecracker Valkyrie Bandit
Valkyrie Bomber Firecracker Bandit Ram Rider
Firecracker Ram Rider
Bomber Valkyrie Bandit Ram Rider
Bomber Valkyrie Firecracker
Bandit Ram Rider
Bandit Ram Rider
Bomber Firecracker Valkyrie
Bomber Firecracker Valkyrie Bandit Ram Rider
Valkyrie Bomber Firecracker Bandit Ram Rider
Ram Rider
Bomber Valkyrie Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bandit
Bandit Bomber Firecracker Valkyrie
Bandit Valkyrie Ram Rider
Valkyrie Bandit Ram Rider
Valkyrie Bandit Ram Rider
Firecracker Ram Rider
Valkyrie Bandit Ram Rider
Valkyrie
Firecracker Valkyrie Bandit
Valkyrie
Valkyrie
Valkyrie Bandit Ram Rider
Bomber Firecracker Valkyrie
Bomber Firecracker Valkyrie
Valkyrie Bomber Firecracker
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Bandit
Firecracker Bandit Ram Rider
Bandit
Firecracker Valkyrie
Bomber Firecracker Valkyrie
Firecracker Ram Rider
Bomber Firecracker
Firecracker Ram Rider
Firecracker Bandit Ram Rider
Firecracker Valkyrie Bandit Ram Rider
Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker
Bomber Firecracker Bandit
Firecracker Bandit
Bomber
Bomber Firecracker Bandit
Bomber Firecracker Valkyrie
Firecracker Bomber Valkyrie
Firecracker Bandit Ram Rider
Bandit Ram Rider
Firecracker Bandit
Firecracker
Firecracker
Bomber Bandit
Firecracker
Firecracker
Bandit
Firecracker Ram Rider
Firecracker Valkyrie
Bomber Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Bandit
Firecracker

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