My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Giant Wizard Balloon Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant Clone Balloon Night Witch
Giant Snowball
Bomber Bats Clone Balloon Lumberjack Night Witch
Zap
Bomber Bats Clone Balloon Night Witch
Barbarian Barrel
Bomber Wizard Clone Lumberjack Night Witch
The Log
Bomber Clone Lumberjack
Earthquake
Bomber Clone
Arrows
Bomber Bats Clone Night Witch
Royal Delivery
Bomber Bats Wizard Clone Balloon Lumberjack Night Witch
Fireball
Bomber Wizard Clone Balloon Lumberjack Night Witch
Poison
Bomber Bats Wizard Clone Balloon Night Witch
Lightning
Wizard Balloon Lumberjack Night Witch
Rocket
Wizard Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Clone Lumberjack Night Witch Giant Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Clone Lumberjack

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Lumberjack
Bats
Giant Balloon Bomber Clone Lumberjack
Giant
Bomber Bats Night Witch Wizard Balloon Lumberjack
Wizard
Giant Balloon Lumberjack
Clone
Balloon Night Witch Bats Lumberjack
Balloon
Bats Clone Lumberjack Giant Wizard
Lumberjack
Balloon Bomber Bats Giant Wizard Clone Night Witch
Night Witch
Giant Clone Lumberjack

Defense Synergies 0 3

Bomber
Bats
Bats
Bomber Lumberjack
Giant
Wizard
Lumberjack
Clone
Balloon
Lumberjack
Bats Wizard
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Lumberjack Bomber Bats Night Witch
Lumberjack Bomber Bats Night Witch
Lumberjack Night Witch Bomber Bats
Bomber Lumberjack
Bomber Bats Lumberjack Night Witch
Bats Wizard Night Witch
Lumberjack Night Witch
Bomber Lumberjack Night Witch
Bats Bomber Wizard Lumberjack Night Witch
Bats Wizard Night Witch
Lumberjack Night Witch Bomber Bats Wizard
Bomber Wizard Bats Lumberjack Night Witch
Lumberjack
Lumberjack
Wizard Bomber Bats Lumberjack Night Witch
Bomber Bats Wizard Lumberjack Night Witch
Wizard Bomber Bats Lumberjack
Lumberjack
Bomber Wizard Bats Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Bomber Wizard Lumberjack
Lumberjack Bats
Lumberjack Bats Night Witch
Lumberjack Night Witch
Wizard Bats
Bats Lumberjack Night Witch
Lumberjack
Bats
Bats Lumberjack
Wizard Lumberjack Night Witch
Wizard Bomber
Bomber Bats Lumberjack Night Witch
Bats Bomber Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bomber Wizard
Wizard Bats
Bomber Wizard
Wizard
Wizard
Bats Lumberjack Night Witch
Wizard
Wizard
Bomber Wizard
Wizard
Bomber Bats Night Witch
Bomber Wizard
Bomber Wizard
Night Witch
Wizard
Bomber Wizard
Wizard
Wizard
Bats Wizard Night Witch
Bats Wizard
Night Witch
Bomber Wizard Night Witch
Wizard
Bats Night Witch
Wizard
Wizard Lumberjack
Bomber Wizard
Bats
Bats

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: