My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Furnace Witch Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Bomber Goblin Gang Furnace Goblin Barrel Skeleton Army Witch
Zap
Bomber Goblin Gang Furnace Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Bomber Goblin Gang Furnace Goblin Barrel Skeleton Army Witch Giant Skeleton
The Log
Bomber Goblin Gang Furnace Goblin Barrel Skeleton Army Witch Giant Skeleton
Earthquake
Bomber Goblin Gang Furnace Goblin Barrel Skeleton Army Witch
Arrows
Bomber Goblin Gang Furnace Goblin Barrel Skeleton Army Witch
Royal Delivery
Bomber Goblin Gang Goblin Barrel Skeleton Army Witch Giant Skeleton
Fireball
Bomber Goblin Gang Furnace Goblin Barrel Skeleton Army Witch
Poison
Bomber Goblin Gang Furnace Skeleton Army Witch
Lightning
Furnace Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Goblin Barrel Skeleton Army Furnace Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Skeleton Mega Knight
Goblin Gang
Goblin Barrel Giant Skeleton
Furnace
Goblin Barrel Giant Skeleton
Goblin Barrel
Goblin Gang Furnace Skeleton Army Giant Skeleton Mega Knight
Skeleton Army
Goblin Barrel
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Bomber Goblin Gang Furnace Goblin Barrel Witch
Mega Knight
Bomber Goblin Barrel Witch

Defense Synergies 0 7

Bomber
Goblin Gang
Furnace Skeleton Army Giant Skeleton
Furnace
Goblin Gang Skeleton Army
Goblin Barrel
Skeleton Army
Goblin Gang Furnace Giant Skeleton
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Goblin Gang Skeleton Army Witch
Mega Knight
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Skeleton Army Goblin Gang Furnace Witch Mega Knight
Goblin Gang Furnace Skeleton Army Witch Mega Knight Bomber Giant Skeleton
Skeleton Army Witch Goblin Gang Furnace Mega Knight
Bomber Skeleton Army Giant Skeleton Mega Knight
Goblin Gang Skeleton Army Bomber Furnace Mega Knight
Furnace Goblin Gang Witch
Giant Skeleton Mega Knight
Witch Goblin Gang Furnace Skeleton Army
Goblin Gang Skeleton Army Bomber Giant Skeleton Mega Knight
Goblin Gang Skeleton Army Witch Bomber Furnace Giant Skeleton Mega Knight
Goblin Gang Furnace Witch
Furnace Skeleton Army Mega Knight Bomber Goblin Gang Witch Giant Skeleton
Bomber Skeleton Army Mega Knight Goblin Gang Furnace Witch
Skeleton Army Goblin Gang Furnace Mega Knight
Skeleton Army Goblin Gang Furnace Mega Knight
Mega Knight Bomber Goblin Gang Furnace Skeleton Army Witch
Mega Knight Bomber Goblin Gang Furnace Skeleton Army Witch
Furnace Witch Bomber Giant Skeleton Mega Knight
Bomber Goblin Gang Skeleton Army Mega Knight Furnace Witch Giant Skeleton
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Furnace Witch Giant Skeleton
Bomber Goblin Gang Mega Knight
Goblin Gang Skeleton Army Giant Skeleton Mega Knight Furnace Witch
Goblin Gang Skeleton Army Giant Skeleton Mega Knight
Giant Skeleton Goblin Gang Skeleton Army Witch Mega Knight
Furnace Goblin Gang Witch
Goblin Gang Skeleton Army Furnace Witch Giant Skeleton
Giant Skeleton Mega Knight Skeleton Army
Giant Skeleton Mega Knight Skeleton Army Witch
Witch Goblin Gang Skeleton Army
Mega Knight Witch Giant Skeleton
Skeleton Army Mega Knight Giant Skeleton
Skeleton Army Giant Skeleton Mega Knight Goblin Gang Witch
Bomber Furnace Skeleton Army Witch Mega Knight
Goblin Gang Skeleton Army Witch Bomber Furnace Giant Skeleton
Mega Knight Bomber Witch Giant Skeleton
Bomber Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Giant Skeleton
Giant Skeleton
Bomber Furnace Mega Knight
Furnace Witch
Bomber Furnace Witch
Goblin Gang
Furnace
Bomber Furnace Witch
Furnace Mega Knight
Bomber
Bomber Mega Knight
Bomber Witch Mega Knight
Giant Skeleton Mega Knight
Bomber Furnace Witch Mega Knight
Witch
Witch
Witch Mega Knight
Furnace Witch
Witch
Bomber Mega Knight
Giant Skeleton Mega Knight
Goblin Gang Skeleton Army Witch
Witch
Goblin Gang Mega Knight
Bomber
Giant Skeleton
Mega Knight
Goblin Gang Witch Giant Skeleton
Witch
Witch Giant Skeleton Mega Knight
Mega Knight

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