My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rascals Royal Recruits Goblin Demolisher Wizard Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Royal Recruits Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Recruits Goblin Demolisher
Giant Snowball
Bomber Goblin Gang Royal Recruits
Zap
Bomber Goblin Gang Goblin Giant
Barbarian Barrel
Bomber Goblin Gang Rascals Royal Recruits Wizard
The Log
Bomber Goblin Gang Rascals Royal Recruits Goblin Demolisher
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang Rascals Royal Recruits
Royal Delivery
Bomber Goblin Gang Rascals Royal Recruits Goblin Demolisher Wizard
Fireball
Bomber Goblin Gang Rascals Wizard
Poison
Bomber Goblin Gang Rascals Royal Recruits Wizard
Lightning
Wizard
Rocket
Rascals Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Goblin Demolisher Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Goblin Demolisher

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Fireball Goblin Demolisher Rascals Wizard Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Goblin Gang Fireball Goblin Demolisher

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits Goblin Giant
Goblin Gang
Royal Recruits Goblin Giant
Rascals
Royal Recruits
Bomber Goblin Gang Goblin Demolisher
Fireball
Goblin Giant
Goblin Demolisher
Goblin Giant Royal Recruits
Wizard
Goblin Giant
Goblin Giant
Fireball Goblin Demolisher Bomber Goblin Gang Wizard

Defense Synergies 1 4

Bomber
Royal Recruits
Goblin Gang
Rascals Royal Recruits
Rascals
Goblin Gang
Royal Recruits
Bomber Goblin Gang Goblin Demolisher
Fireball
Goblin Giant
Goblin Demolisher
Royal Recruits
Wizard
Goblin Giant
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits Fireball Goblin Demolisher Wizard Goblin Giant
Goblin Gang Rascals Royal Recruits
Goblin Gang Bomber Rascals Royal Recruits
Royal Recruits Goblin Gang Rascals
Bomber Royal Recruits Fireball Goblin Demolisher
Goblin Gang Fireball Bomber Rascals Goblin Demolisher
Goblin Gang Rascals Fireball Wizard
Rascals Royal Recruits Fireball Goblin Giant
Goblin Gang Rascals Royal Recruits
Goblin Gang Bomber Rascals Royal Recruits
Goblin Gang Bomber Rascals Royal Recruits Fireball Goblin Demolisher Wizard Goblin Giant
Goblin Gang Rascals Fireball Wizard
Royal Recruits Bomber Goblin Gang Rascals Fireball Wizard
Bomber Fireball Wizard Goblin Gang Rascals Royal Recruits Goblin Demolisher
Royal Recruits Goblin Gang Rascals
Goblin Gang Rascals Royal Recruits Fireball
Wizard Bomber Goblin Gang Rascals Royal Recruits Fireball
Fireball Bomber Goblin Gang Rascals Royal Recruits Goblin Demolisher Wizard
Wizard Bomber Rascals Royal Recruits Fireball Goblin Demolisher
Royal Recruits
Bomber Goblin Gang Rascals Royal Recruits Goblin Demolisher Wizard Fireball Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Royal Recruits Fireball
Fireball Bomber Goblin Gang Wizard
Goblin Gang Royal Recruits Rascals Goblin Giant
Goblin Gang Royal Recruits Rascals Fireball Goblin Giant
Royal Recruits Goblin Gang Rascals Goblin Giant
Fireball Wizard Goblin Gang Rascals Goblin Demolisher Goblin Giant
Goblin Gang Rascals Royal Recruits Fireball Goblin Giant
Rascals Royal Recruits Goblin Giant
Royal Recruits Fireball
Royal Recruits Goblin Gang Goblin Giant
Rascals Royal Recruits
Royal Recruits Fireball Goblin Giant
Rascals Royal Recruits Goblin Gang Fireball Wizard Goblin Giant
Royal Recruits Wizard Bomber Rascals Fireball Goblin Demolisher
Goblin Gang Rascals Royal Recruits Bomber Fireball Goblin Giant
Bomber Rascals Royal Recruits Fireball Wizard
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Royal Recruits
Fireball
Fireball Goblin Giant
Rascals Royal Recruits Fireball
Bomber Fireball Wizard Goblin Demolisher
Fireball Wizard Goblin Giant
Bomber Goblin Demolisher Wizard
Fireball Goblin Demolisher Wizard
Fireball Wizard
Goblin Gang Fireball
Royal Recruits Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Bomber Fireball Goblin Demolisher Wizard
Royal Recruits Fireball Goblin Demolisher Wizard
Fireball
Bomber
Bomber Fireball Goblin Demolisher Wizard
Bomber Fireball Goblin Demolisher Wizard
Fireball
Fireball Wizard
Royal Recruits Fireball
Goblin Demolisher Bomber Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Bomber Fireball Wizard
Fireball
Fireball Wizard
Goblin Gang Royal Recruits Fireball
Fireball Wizard
Fireball
Fireball Goblin Gang Rascals Wizard
Bomber Fireball Wizard
Fireball
Royal Recruits
Goblin Gang Rascals Royal Recruits Fireball
Fireball
Royal Recruits Fireball Goblin Giant
Fireball Wizard

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