My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker P.E.K.K.A Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Guards
Giant Snowball
Bomber Hog Rider Guards
Zap
Bomber Firecracker Guards
Barbarian Barrel
Bomber Firecracker Guards Magic Archer
The Log
Bomber Firecracker Hog Rider Guards
Earthquake
Bomber Firecracker Hog Rider Guards
Arrows
Bomber Firecracker Guards
Royal Delivery
Bomber Firecracker Hog Rider Guards P.E.K.K.A Magic Archer
Fireball
Bomber Firecracker Hog Rider Magic Archer
Poison
Bomber Firecracker Guards Magic Archer
Lightning
Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Firecracker Guards Hog Rider Magic Archer Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Firecracker Guards

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider P.E.K.K.A
Firecracker
Hog Rider P.E.K.K.A
Hog Rider
Firecracker The Log Bomber Guards Magic Archer Golden Knight
Guards
Hog Rider The Log
P.E.K.K.A
Magic Archer Bomber Firecracker The Log
The Log
Hog Rider Guards P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Hog Rider The Log Golden Knight
Golden Knight
Hog Rider Magic Archer

Defense Synergies 2 11

Bomber
Guards P.E.K.K.A The Log Golden Knight
Firecracker
The Log Guards P.E.K.K.A Golden Knight
Hog Rider
Guards
Bomber Firecracker The Log Magic Archer
P.E.K.K.A
The Log Bomber Firecracker
The Log
Firecracker P.E.K.K.A Bomber Guards Magic Archer Golden Knight
Magic Archer
Guards The Log
Golden Knight
Bomber Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker The Log Magic Archer Golden Knight
P.E.K.K.A Firecracker The Log
P.E.K.K.A Bomber
P.E.K.K.A Firecracker Guards
Bomber Firecracker P.E.K.K.A The Log
The Log Bomber Firecracker Guards Magic Archer
Firecracker Magic Archer
P.E.K.K.A The Log Magic Archer Golden Knight
P.E.K.K.A
Guards Bomber Firecracker
Guards Bomber Firecracker The Log Magic Archer
Firecracker Magic Archer
P.E.K.K.A Bomber Guards The Log
Bomber Firecracker Guards P.E.K.K.A The Log Magic Archer Golden Knight
P.E.K.K.A
P.E.K.K.A The Log
Bomber Firecracker P.E.K.K.A
Bomber Firecracker Guards The Log Magic Archer Golden Knight
The Log Bomber Firecracker Guards Magic Archer
P.E.K.K.A
Bomber Firecracker Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Bomber Firecracker The Log Magic Archer
Guards P.E.K.K.A The Log Golden Knight
Guards P.E.K.K.A The Log
P.E.K.K.A Guards
Firecracker Magic Archer
Guards P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Firecracker The Log Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Guards Golden Knight
P.E.K.K.A Guards The Log
P.E.K.K.A Guards Golden Knight
Bomber Firecracker Magic Archer
Guards Bomber Firecracker P.E.K.K.A The Log Magic Archer Golden Knight
Bomber Firecracker P.E.K.K.A The Log Magic Archer Golden Knight
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Guards The Log Golden Knight
Firecracker The Log Magic Archer Golden Knight
The Log Magic Archer
Firecracker Guards The Log
Bomber Firecracker The Log Magic Archer
Firecracker Magic Archer
Bomber Firecracker The Log Magic Archer
The Log Firecracker Magic Archer
The Log Firecracker Golden Knight
Guards
Firecracker The Log Magic Archer Golden Knight
Firecracker Magic Archer
Firecracker The Log Magic Archer Golden Knight
Firecracker Magic Archer
Firecracker The Log Magic Archer
Bomber Firecracker The Log Magic Archer Golden Knight
Magic Archer Firecracker The Log
Bomber
Bomber Firecracker The Log Magic Archer
Bomber Firecracker The Log Magic Archer Golden Knight
The Log Magic Archer
The Log
The Log
Firecracker The Log Bomber Magic Archer
Firecracker The Log Magic Archer Golden Knight
The Log Magic Archer Golden Knight
Firecracker The Log Magic Archer Golden Knight
Firecracker Magic Archer
Firecracker Guards
Bomber The Log Magic Archer
Firecracker Magic Archer
P.E.K.K.A
Firecracker The Log Magic Archer
Guards Magic Archer
Firecracker Magic Archer
The Log
Firecracker Magic Archer
The Log Bomber Firecracker Magic Archer
Firecracker P.E.K.K.A
Firecracker Guards The Log Magic Archer Golden Knight
Firecracker Magic Archer
Firecracker The Log Magic Archer Golden Knight
P.E.K.K.A
Firecracker

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