My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Executioner Electro Wizard Sparky Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Skeleton Army Sparky
Giant Snowball
Bomber Hog Rider Skeleton Army
Zap
Bomber Skeleton Army Sparky
Barbarian Barrel
Bomber Skeleton Army Executioner Electro Wizard Sparky
The Log
Bomber Hog Rider Skeleton Army Sparky
Earthquake
Bomber Hog Rider Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Hog Rider Skeleton Army Executioner Electro Wizard Sparky
Fireball
Bomber Hog Rider Skeleton Army Executioner Electro Wizard Sparky
Poison
Bomber Skeleton Army Executioner Electro Wizard Sparky
Lightning
Executioner Electro Wizard Sparky
Rocket
Hog Rider Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Executioner Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Hog Rider Electro Wizard Golden Knight Executioner Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Skeleton Army Hog Rider Electro Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Sparky Mega Knight
Hog Rider
Bomber Executioner Electro Wizard Mega Knight Golden Knight
Skeleton Army
Sparky
Executioner
Hog Rider Mega Knight
Electro Wizard
Hog Rider Sparky Mega Knight
Sparky
Bomber Skeleton Army Electro Wizard Golden Knight
Mega Knight
Bomber Hog Rider Executioner Electro Wizard
Golden Knight
Hog Rider Sparky

Defense Synergies 0 8

Bomber
Electro Wizard Golden Knight
Hog Rider
Skeleton Army
Executioner Electro Wizard Sparky
Executioner
Skeleton Army Mega Knight
Electro Wizard
Bomber Skeleton Army Mega Knight
Sparky
Skeleton Army Golden Knight
Mega Knight
Executioner Electro Wizard
Golden Knight
Bomber Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Executioner Electro Wizard Sparky Golden Knight
Skeleton Army Sparky Bomber Executioner Electro Wizard Mega Knight
Skeleton Army Sparky Mega Knight Bomber Executioner Electro Wizard
Skeleton Army Sparky Bomber Electro Wizard Mega Knight
Bomber Skeleton Army Sparky Mega Knight
Skeleton Army Bomber Executioner Electro Wizard Mega Knight
Electro Wizard Executioner
Electro Wizard Sparky Mega Knight Golden Knight
Sparky Skeleton Army
Skeleton Army Bomber Electro Wizard Sparky Mega Knight
Skeleton Army Executioner Electro Wizard Bomber Mega Knight
Executioner Electro Wizard
Skeleton Army Sparky Mega Knight Bomber Electro Wizard
Bomber Skeleton Army Executioner Sparky Mega Knight Electro Wizard Golden Knight
Skeleton Army Sparky Electro Wizard Mega Knight
Skeleton Army Electro Wizard Sparky Mega Knight
Sparky Mega Knight Bomber Skeleton Army Executioner Electro Wizard
Mega Knight Bomber Skeleton Army Executioner Electro Wizard Golden Knight
Executioner Bomber Electro Wizard Mega Knight
Sparky Electro Wizard
Bomber Skeleton Army Mega Knight Executioner Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Electro Wizard Sparky
Electro Wizard Bomber Executioner Mega Knight
Skeleton Army Mega Knight Electro Wizard Sparky Golden Knight
Skeleton Army Mega Knight Electro Wizard Sparky
Skeleton Army Executioner Sparky Mega Knight
Executioner Electro Wizard
Skeleton Army Sparky Electro Wizard
Mega Knight Skeleton Army Sparky
Electro Wizard Mega Knight Skeleton Army Sparky
Skeleton Army Sparky
Mega Knight Sparky Golden Knight
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight Executioner Sparky Golden Knight
Bomber Skeleton Army Executioner Sparky Mega Knight
Skeleton Army Electro Wizard Sparky Bomber Executioner Golden Knight
Executioner Mega Knight Bomber Electro Wizard Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky Golden Knight
Executioner Electro Wizard Golden Knight
Sparky
Sparky
Bomber Executioner Sparky Mega Knight
Executioner
Bomber Executioner Sparky
Executioner
Golden Knight
Electro Wizard Sparky
Electro Wizard Sparky Golden Knight
Executioner
Executioner Sparky Golden Knight
Sparky
Bomber Executioner Sparky Golden Knight
Executioner Sparky Mega Knight
Sparky
Bomber Sparky
Bomber Executioner Electro Wizard Sparky Mega Knight
Bomber Mega Knight Golden Knight
Sparky Mega Knight
Sparky
Bomber Executioner Sparky Mega Knight
Executioner Electro Wizard Sparky Golden Knight
Sparky Mega Knight Golden Knight
Sparky Golden Knight
Executioner Electro Wizard Sparky
Electro Wizard
Sparky
Bomber Sparky Mega Knight
Electro Wizard Sparky
Sparky Mega Knight
Sparky
Electro Wizard Skeleton Army
Executioner Electro Wizard
Executioner Electro Wizard Sparky Mega Knight
Bomber Executioner
Sparky
Executioner Sparky Mega Knight
Electro Wizard Sparky Golden Knight
Executioner Electro Wizard
Executioner Electro Wizard Sparky Mega Knight Golden Knight

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